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<channel>
 <title>Gameology - CFP</title>
 <link>http://www.gameology.org/taxonomy/term/70/0</link>
 <description></description>
 <language>en</language>
<item>
 <title>Journal of Gaming and Virtual Worlds</title>
 <link>http://www.gameology.org/cfps/journal_of_gaming_and_virtual_worlds</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Journal, &quot;Journal of Gaming and Virtual Worlds&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt;  1 May 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;The Journal of Gaming and Virtual Worlds is a peer-refereed, international journal which focuses on theoretical and applied, empirical, critical, rhetorical, creative, economic and professional approaches to the study of electronic games across platforms and genres as well as ludic and serious online environments such as Massively Multiplayer Online Role Playing Games and Second Life. The Journal aims at researchers and professionals working in and researching creative new media and entertainment software around the globe and seeks to document, harmonise, juxtapose and critically evaluate cutting-edge market trends, technological developments, as well as socio-cultural, political, economic and psychological concerns. It informs its readers about recent events such as conferences, and features long articles, short papers, poster abstracts, interviews, reports and reviews of relevant new publications, websites, virtual environments and electronic artefacts.&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 25 Mar 2008 13:10:32 -0400</pubDate>
</item>
<item>
 <title>Games+Learning+Society 4.0 Conference</title>
 <link>http://www.gameology.org/cfps/games_learning_society_4_0_conference</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;Games+Learning+Society 4.0 Conference&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 31 March 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;The fourth annual Games, Learning &amp;amp; Society (GLS) Conference will be held July 10-11, 2008 in Madison, Wisconsin.  Sponsored by the University of Wisconsin-Madison School of Education and the Academic ADL Co-Lab, the GLS Conference fosters substantive discussion and collaboration among academics, designers, and educators interested in how game technologies – commercial games and others – can enhance learning, culture, and education. Speakers, discussion groups, and interactive workshops will focus on game design, game culture, and games’ potential for learning.&lt;/p&gt;
&lt;p&gt;For three years the GLS Conference has been the space for academics, industry leaders, educators, and policy makers to meet and to engage, not just in industry building, but in serious discussion about the current state of the field:  where we ought to be headed, and what impact games can and ought to have on culture and society.  We are planning the biggest and best year ever for this very important gathering, and we hope you will join us.&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Mon, 10 Mar 2008 05:18:38 -0400</pubDate>
</item>
<item>
 <title>Co-editors sought for journal &#039;Electronic Games and Virtual Environments&#039;</title>
 <link>http://www.gameology.org/cfps/co_editors_sought_for_journal_electronic</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Journal, &quot;Co-editors sought for journal &#039;Electronic Games and Virtual Environments&#039;&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt;  1 March 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Co-editors are sought for a new journal to be published by Intellect from 2009, titled &#039;Electronic Games and Virtual Environment&#039;. The journal will integrate theoretical and critical approaches to computer game studies, studies on virtual environments and online communities as well as commercial, industrial, design and marketing aspects of the entertainment software industry.&lt;/p&gt;
&lt;p&gt;Associate Editors: Dr Astrid Ensslin and Dr Eben Muse Research Centre for Video Games and Virtual Environments, National Institute for Excellence in the Creative Industries, Bangor University, UK&lt;/p&gt;
&lt;p&gt;Please send your expression of interest including a CV outlining your bio, research interests, publications and prior editorial experience to a.ensslin@bangor.ac.uk by 1st March 2008.&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 26 Feb 2008 14:46:58 -0500</pubDate>
</item>
<item>
 <title>Special Issue of the Journal of Digital Information:  Digital Libraries and User-Generated Content</title>
 <link>http://www.gameology.org/cfps/special_issue_of_the_journal_of_digital_</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Journal Issue, &quot;Special Issue of the Journal of Digital Information:  Digital Libraries and User-Generated Content&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; Ongoing&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Special Issue of the Journal of Digital Information:  Digital Libraries and User-Generated Content &lt;/p&gt;
&lt;p&gt;The Web has evolved from a unidirectional information repository where access to information by user is the main focus, to a platform for collaboration in which content is generated and shared among users. Also popularly known as Web 2.0, examples of such applications include blogs, wikis, social networking, media sharing and social tagging, among many others. As this new avenue for content-generation becomes increasingly popular, the resulting information explosion requires new techniques and applications to manage, search and access such content.&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 15 Jan 2008 13:03:22 -0500</pubDate>
</item>
<item>
 <title>Computer games between text and practice</title>
 <link>http://www.gameology.org/cfps/computer_games_between_text_and_practic</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Journal Issue, &quot;Computer games between text and practice&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 29 February 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;&lt;cite &gt;E|C, the e-journal of the Italian Association for Semiotic Studies&lt;/cite&gt; (&lt;a href=&quot;http://www.ec-aiss.it/&quot;&gt;http://www.ec-aiss.it/&lt;/a&gt;), is dedicating a special issue in 2008 to the semiotics of computer games. It will be edited by Dario Compagno (PhD Researcher in Semiotics at the University of Siena, Italy) and Patrick J. Coppock (Tenured Researcher in Philosophy and theory of languages at the University of Modena and Reggio Emilia, Italy).&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Sat, 12 Jan 2008 08:35:54 -0500</pubDate>
</item>
<item>
 <title>The Succession of Simulacra: The Legacy of Jean Baudrillard (1929-2007)</title>
 <link>http://www.gameology.org/cfps/the_succession_of_simulacra_the_legacy_o</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;The Succession of Simulacra: The Legacy of Jean Baudrillard (1929-2007)&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt;  4 February 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;The recent death of Jean Baudrillard has stimulated an engagement with&lt;br /&gt;
his work and its legacy across various fields both within academia and&lt;br /&gt;
beyond it.  As seen in the recent “Remembering Baudrillard” issue of the&lt;br /&gt;
International Journal of Baudrillard Studies, his ideas continue to&lt;br /&gt;
foster productive discussion.&lt;/p&gt;
&lt;p&gt;Many of Baudrillard’s terms and concepts, “hyperrality,” “simulacra,”&lt;br /&gt;
“alibi” and “the code” continue to proliferate in not only theoretical,&lt;br /&gt;
but popular texts as well. Whether or not we accept their validity, how&lt;br /&gt;
can we apply, transform, refigure, critique and salvage these ideas?&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Wed, 28 Nov 2007 04:52:28 -0500</pubDate>
</item>
<item>
 <title>The Philosophy of Computer Games Conference 2008</title>
 <link>http://www.gameology.org/cfps/the_philosophy_of_computer_games_confere</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;The Philosophy of Computer Games Conference 2008&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 15 February 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;We hereby invite scholars in any field who take a professional interest in the phenomenon of computer games to submit papers to the international conference &lt;span style=&quot;font-weight:bold&quot;&gt;&amp;quot;The Philosophy of Computer Games 2008&amp;quot;,&amp;nbsp; to be held in Potsdam, Germany,&amp;nbsp; on May 8-10, 2008&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;Accepted papers will have a clear&amp;nbsp;focus on philosophy and philosophical issues in relation to computer games. They will also attempt to use specific examples rather than merely invoke &quot;computer games&quot; in general terms. We invite submissions focusing on, but not limited to, the following three headings: &lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 20 Nov 2007 09:17:51 -0500</pubDate>
</item>
<item>
 <title>Visionary Landscapes</title>
 <link>http://www.gameology.org/cfps/visionary_landscapes</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;Visionary Landscapes&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 16 December 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Producing a work of electronic literature entails not only practice in the literary arts but sometimes also the visual, sonic, and the performative arts; knowledge ofcomputing devices and software programs; and experience in collaboration, interdisciplinarity, and hybridity. In short, electronic literature requires its artists to see beyond traditional approaches and sensibilities into what best can be described as visionary landscapes where, as Mark Amerika puts it, artists &quot;celebrate an interdisciplinary practice from a literary and writerly perspective that allows for other kinds of practice-based art-research and knowledge sharing.&quot;&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Wed, 07 Nov 2007 02:39:29 -0500</pubDate>
</item>
<item>
 <title>The [Player] Conference</title>
 <link>http://www.gameology.org/cfps/the_player_conference</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;The [Player] Conference&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 31 March 2008&lt;/div&gt;&lt;br /&gt;&lt;p&gt;The Center for Computer Games Research at the IT University in Copenhagen is pleased to announce &lt;cite&gt;The [Player] Conference&lt;/cite&gt;, a conference for games researchers taking place August 26th - 29th 2008.&lt;/p&gt;

 

&lt;p&gt;There is no escaping the player in games research. Whether the focus is on formal aspects of games or on studies of actual gamers, the player is an intrinsic part of the gaming situation. Despite this, the underlying assumptions that inform the notion of the player are often not made explicit in the work of game scholars, regardless of their academic background. This is problematic in itself, but even more so in the inter-disciplinary field of games research where unclear terminology may cloud communication across the borders of academic traditions.&lt;/p&gt;</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 06 Nov 2007 08:05:43 -0500</pubDate>
</item>
<item>
 <title>Computers and Composition Online, Special Issue on Gaming</title>
 <link>http://www.gameology.org/cfps/computers_and_composition_online_special</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Journal Issue, &quot;Computers and Composition Online, Special Issue on Gaming&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 14 December 2007&lt;/div&gt;&lt;br /&gt;&lt;h2&gt;Call for Webtexts&lt;/h2&gt;
&lt;h3&gt;Computers and Composition Online Special Issue&lt;br/&gt;
“Reading Games: Composition, Literacy, and Video Gaming”&lt;/h2&gt;

&lt;p&gt;Computers and Composition Online will publish a special issue on the
intersections between composition, literacy, and computer/video gaming as
a companion to the Fall 2008 special print issue of Computers and
Composition. These issues will explore the social, historical, cultural,
and pedagogical implications of computer/video games on literacies and
the writing classroom.&lt;/p&gt;

&lt;p&gt;We invite authors to submit proposals for webtexts that examine these
intersections, taking into account not only the the rich field of
scholarship that is developing in the areas of computer/video game
studies, but scholarship in literacy and composition studies as well.
Computers and Composition Online is committed to offering inventive
webtexts that offer practical and theoretically grounded scholarship for
teachers, scholars, and administrators, and we will be looking to
continue that commitment in this special issue.&lt;/p&gt;</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Wed, 24 Oct 2007 11:54:26 -0400</pubDate>
</item>
<item>
 <title>Location-Based Mobile Games (edited book)</title>
 <link>http://www.gameology.org/cfps/location_based_mobile_games_edited_book</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Edited Collection, &quot;Location-Based Mobile Games (edited book)&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 15 December 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Hybrid Reality Games:
Reconfiguring social and urban networks via locative media&lt;/p&gt;

&lt;h3&gt;Edited by:&lt;/h3&gt;
&lt;p&gt;Adriana de Souza e Silva, Ph.D. (Communication, North Carolina State
University)&lt;br /&gt;
souzaesilva at ncsu dot edu&lt;/p&gt;

&lt;p&gt;Daniel Sutko (Communication, North Carolina State University)&lt;br /&gt;
dmsutko at ncsu dot edu&lt;/p&gt;


&lt;h3&gt;Description:&lt;/h3&gt;
&lt;p&gt;Games are pervasive activities in human culture. The strong success of video
and computer games during the last 20 years can make us forget that the
physical environment has always been the primary playful space. But if
computers helped take games to digital spaces, the popularity of mobile
technologies takes them back to the physical. The pervasiveness of mobile
phones, which allow us to walk around urban spaces connected to the Internet
and each other, encourages the creation of a new type of game arena that
takes place simultaneously in physical and digital spaces. In these games,
communication, collaboration, and interaction occur in a combination of the
physical and the digital—in hybrid spaces. In such games the players’
mobility and position in space indeed matter. Hybrid Reality and
Location-based games transform the players’ perception of urban spaces, as
well as the intrinsic definition of game space.&lt;/p&gt;</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 09 Oct 2007 22:41:08 -0400</pubDate>
</item>
<item>
 <title>PCA/ACA National Conference, Digital Games Area</title>
 <link>http://www.gameology.org/cfps/pca_aca_national_conference_digital_game</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;PCA/ACA National Conference, Digital Games Area&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt;  9 November 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;The combined Digital Games areas of the Popular Culture Association and the American Culture
Association invite proposals for papers and panels on digital games (video games, computer
games, arcade games, etc.) and digital game studies for the Popular Culture Association/
American Culture Association National Conference to be held March 19-22, 2008, at the San
Francisco Marriott, San Francisco&lt;/p&gt;

&lt;p&gt;The organizers seek proposals covering all aspects of digital gaming, gaming culture and game
studies, within or across disciplinary conversations, and all theoretical and methodological
approaches are welcome.&lt;/p&gt;</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 02 Oct 2007 13:24:13 -0400</pubDate>
</item>
<item>
 <title>SW/TX PCA/ACA: MMORPGs: Science Fiction and Fantasy Area</title>
 <link>http://www.gameology.org/cfps/sw_tx_pca_aca_mmorpgs_science_fiction_an</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;SW/TX PCA/ACA: MMORPGs: Science Fiction and Fantasy Area&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 15 November 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Call for Papers: MMORPGs: Science Fiction and Fantasy Area, SW/TX PCA/ACA &lt;/p&gt;
&lt;p&gt;The 2008 Southwest/Texas Popular Culture/American Culture Association&lt;br /&gt;
29th Annual Conference, The Hyatt Regency Conference Hotel, Albuquerque, NM, February 13-16, 2008.&lt;/p&gt;
&lt;p&gt;The Area Chairs of the Science Fiction and Fantasy Area would like to&lt;br /&gt;
invite paper and panel proposals on Massively Multiplayer Online Role-Playing Games and narrative. Possible topics might include:&lt;/p&gt;
&lt;p&gt;• MMOs as narratives.&lt;br /&gt;
• MMOs and gender construction through role-play.&lt;br /&gt;
• Embodiment.&lt;br /&gt;
• MMOs as myth-building structures.&lt;br /&gt;
• The Epic and MMOs&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Tue, 02 Oct 2007 13:18:21 -0400</pubDate>
</item>
<item>
 <title>SW/Texas PCA/ACA: Video and Computer Game Studies</title>
 <link>http://www.gameology.org/cfps/sw_texas_pca_aca_video_and_computer_game</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;SW/Texas PCA/ACA: Video and Computer Game Studies&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 15 November 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;CALL FOR PAPERS: Albuquerque, New Mexico, February 13-16, 2008&lt;/p&gt;

&lt;p&gt;Video and Computer Game Studies&lt;br /&gt;
Computer Culture Area&lt;br /&gt;
The 29th Annual Meeting of the Southwest/Texas Popular Culture
Association/American Culture Association&lt;br /&gt;
&lt;a href=&quot;http://www.h-net.org/~swpca/&quot;&gt;http://www.h-net.org/~swpca/&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;The Computer Culture Area of the Southwest/Texas Popular Culture
Association/American Culture Association welcomes paper, panel, and
other proposals in video and computer game studies.  Possible topics
include (but are not limited to):&lt;/p&gt;
</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Sun, 23 Sep 2007 16:39:02 -0400</pubDate>
</item>
<item>
 <title>INTETAIN 2008 Workshop on Integrating Technologies for Interactive Stories</title>
 <link>http://www.gameology.org/cfps/intetain_2008_workshop_on_integrating_te</link>
 <description>
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;What:&lt;/strong&gt; Conference, &quot;INTETAIN 2008 Workshop on Integrating Technologies for Interactive Stories&quot;&lt;/div&gt;
&lt;div class=&quot;cfp_data&quot;&gt;&lt;strong&gt;Deadline:&lt;/strong&gt; 21 October 2007&lt;/div&gt;&lt;br /&gt;&lt;p&gt;Interactive Story has the potential to revolutionise entertainment. As
a research area, however, it is becoming
increasingly disparate; although groundbreaking work is being done,
there has thus far been only minimal consideration of integration. To effectively further the field, the
exchange of ideas and the consideration of
their integration have become necessary. Without such an effort, there
may be no way to create a single interactive story system of sufficiently high quality. The ITIS
workshop aims to encourage the integration of
techniques for interactive stories and further collaboration between
research groups. It will bring together researchers from different aspects of interactive stories, and should
aid in ultimately leading to interactive
story systems which are more complete and entertaining.&lt;/p&gt;</description>
 <category domain="http://www.gameology.org/taxonomy/term/70">CFP</category>
 <pubDate>Fri, 21 Sep 2007 14:27:31 -0400</pubDate>
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