Review: Power Up: How Japanese Video Games Gave the World an Extra Life

I read Kohler's Power Up on my way up to my new job at Minnesota. I found it to be a very uneven book. The first few chapters are thoroughly engrossing and enlightening, but other chapters seem more like filler and a few are even tedious. This is a book that would have mightily benefited from some selective editorial cuts. I suppose one explanation for this problem is Kohler's effort to appeal to such a broad audience, whereas readers like me demand more in-depth treatments and less material that is irrelevant for the purpose of learning about Japanese videogames.

Let me give some examples of what I'm writing about. Chapter 7 is a sort of "shopping guide" for American tourists in Japan. It describes some popular shops and how to find good deals on used games. I found this section out-of-place. I'd much rather have had another chapter about Japanese videogame development or even a more thorough treatment of the Japanese video game culture in general. Another problematic section is in Chapter 5, where Kohler decides to give us a comprehensive annotated list of every Japanese CD released containing music or musical variations from Final Fantasy games. Why? Kohler, skip the boring lists; I'd rather read more discussion of Japanese game music composition and perhaps a better look at some of the key composers. I could list other examples of sections that really seemed tossed in as filler. There is a chapter about the development of Star Fox that I could've lived without. In short, I could've cut about 75-100 or so pages from this book easily.

Kohler's strongest sections are those in which he describes video game history and Japan's weighty influence on it. His key thesis is that we can thank Japan for the cinematic elements that are so prevalent in games today. Pac-Man was the first to feature cinematic sequences, and Donkey Kong was the first game to tell a story from beginning to end. Other games introduced other innovations, like the curtain rising and falling in Mario. Kohler also describes the importance of Japanese comics (manga) on Japanese video game development. I am unfortunately quite ignorant of manga, and I'm thankful to Kohler for giving me a good overview here and definitely increasing my interest in the subject. Manga even played a role in Donkey Kong; the four-screen gameplay was inspired by the four-panel presentation of so many manga comics.

There are other gems sprinkled throughout Power Up—in particular the intriguing quotes from so many prominent Japanese developers. I'll share one quote here with you from Shigeru Miyamato:

Quote:
"I personally have a fundamental dislike of the RPG system," says Shigeru Miyamato. "I think that in RPGs, you are completely bound hand and foot and can't move. Only gradually, as your character gains powers, do you become able to move your hands, your feet…you come untied slowly. And in the end, you feel powerful. So what you can get out of an RPG is a feeling of happiness, but I don't think that is a game that is fundamentally fun to play." (88)

Another really excellent chapter (and fascinating subject in general) is Chapter 8, which discusses issues of translation (both in language and culture). Of particular interest here is a Miyamato game that never made it to the US—an early maze game called Devil World. Japanese has only a small Christian minority, so they apparently have a much different taken on Christian symbolism and themes than we might in the US. Devil World was full of Christian symbolism that Nintendo feared would be condemned as blasphemy in the US (they were undoubted right!). It's also interesting how much other stuff did and still does get cut or warped as it makes the journey from East to West. Apparently some episodes of Pokemon are full of sexual humor and innuendo that the Japanese consider fine for their own children, but would never make it the US. This is really fascinating stuff!

With the exception of the FF album list, I appreciated Kohler's discussion of Japanese videogame music. One of the key themes here is that the reason the Japanese made such good game music is that they "began with ones and zeroes, not ended with them" (136). This is a thesis I defended in my game audio article for Armchair Arcade. My argument matches Kohler's—if you want to make good game audio, you have to work directly with the hardware, not create music elsewhere and try to simulate it on the hardware.

In short, while Power Up is not an entirely satisfying read, it does have its good points. Kohler is obviously still learning his trade as an author of book-length works. He admits to being a journalist, not a scholar—an admission potential buyers of this book should take seriously. At its best, this book will inspire scholarly research, but does not pretend to provide it. Still, it is a work that addresses a part of videogame culture that remains mostly unexplored by Western scholars, and for that reason I am thankful to Kohler.

I liked the book for its casua...

I liked the book for its casual tone, but it is too damn random for its own good. Still, it's the first video-game theory book I have read where afterwards it inspired me to want to write (well, co-write, LOL) a video-game theory book as well. This isn't to say that my writing style is the same as Kohler's, but some things in the book connected with me on a level that previous video-game theory books haven't been able to.
I liked the CD by CD liner notes for the Final Fantasy music CDs, but it doesn't place video game music in a larger historical context and seems quite "fan-boyish," as does the tone of the book in general.
The Starfox chapter was interesting because it provided a view of video game development in the UK compared to in Japan, though the lack of an overall narrative thesis to the book make it feel more disjointed than it is. If it was just a collection of previously published articles, it would make a bit more sense, but it feels as if Kohler took his thesis (which the book is based off of) and expanded it with random video game pop culture articles.

--Check out my podcasts-- Video Game Music: The Super Koopa Troopa Show Video Game Reviews: Played to Death

I think your "fanboy" comment ...

I think your "fanboy" comment was apt, Mat. I definitely agree with you that the book was highly readable, especially the first few chapters (which I thoroughly enjoyed). I wish that more serious game books could be as readable as this one. Unlike the mythical scholar who wants to make his books inaccessible to the intelligent lay-reader, I want my books and articles to appeal to a wider audience. If that means defining a few terms here and there or describing concepts with simple and memorable metaphors, I'm going to do it! :-) Down with Engfish!
I bet that upcoming Matt & Mat book will set a new bar. Or, perhaps drive its authors to one.

Here, here. One of the best t...

Here, here. One of the best things about video game theory as an emerging discipline is the possibility we all have as scholars to generate a discussion that is not exclusive and full of esoteric discourse. Video games are mass media, its theory should be available to those masses to have any sort of relevance.

I really liked Kohler's book ...

I really liked Kohler's book (style and organization aside) because it focuses on Japanese games. So much of game scholarship seems focused on PC games, and US made PC games, which aren't the majority of what's consumed or made. I also loved that Kohler elaborated on the (hefty) links between manga and video games.
As everyone has already noted it is a bit fan-boyish, but it's highly readable. So readable in fact, that it'd be a great first book for an entry level undergrad class on games that would introduce students to multiple media forms and their influence on games.

Could I have your copy instead?

I've been looking all over for this book, and since you don't like it all that much, could you please send me your copy? :) Send me a personal message on my website and I can get back to you with shipping details. Please! None of the stores seem to have them anymore!

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