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Crytek's Far Cry (2004)

By mattbarton.exe – Fri, 2006 – 02 – 10 02:27
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Crytek. Far Cry. [PC (Win)] Montreuil, France: Ubisoft, 2004.

Far Cry Box

I recently picked up a new graphics card from Sam's. While the card hasn't impressed me that much, the pack-in game, Far Cry, was certainly a good investment. In a market saturated with FPS and various forms of Half-Life and Doom, it's nice to find a game willing to borrow the best and innovate on the rest. While I wouldn't go so far as to call this game "original," it at least improves upon a few conventions that always bothered me in other FPSs.

Probably the best part of Far Cry is its nice combination of stealth and speed. There are very few situations where the player can't use strategy to get the edge in a battle. The player can usually decide which enemies are worth engaging and which are better to just slip past. There is also significant weapons and ammo management--is it worth a sniper rifle bullet to take out that grunt? Also, for much of the game, you are actually engaging two mutual enemies, which helps to take the heat off and lends itself to more dynamic strategies. In short, this is an FPS that actually encourages thought.

Unfortunately, there are a few battles where this isn't true--which inflates the game's difficulty significantly. There are at least two battles that are almost impossible and will require dozens and dozens of replays to get through. What it amounts to is memorizing the locations of pre-placed enemies, then zooming in and shooting them like a row of ducks before anyone has a chance to kill you. If you're even a few seconds off, you will die almost instantly. Of course, such spots totally shatter any suspension of disbelief and force the player into a strictly "arcade" mode. For my part, I could've done without these "timed precision drills," but the rest of the game makes up for it.

By far the strongest aspect of Far Cry is its game world. Unlike most FPSs, this one takes place mostly outside. Enemies are usually clustered together nicely, and I felt compelled to explore areas thoroughly and replay battles from different vantage points. There are also several vehicles available to help you explore these vast areas, including two boats for river travel. In short, it's almost like taking a really fun "roughing it" kind of tropical vacation. Compared to a claustrophobic game like Doom 3, Far Cry is a very welcome change.

In other aspects, Far Cry is more like its cousins. There's nothing really special here about the weapons or accessories. Likewise, the story seems pieced together from Quake, Doom, and Half-Life. The NPCs and enemies are flat, though it is possible at times to hear snatches of conversation that is somewhat entertaining (if not exactly imaginative). I always wonder--do mercenaries and soldiers ever talk about anything non-battle related? I thought FEAR added realism by having the NPCs have more realistic conversations.

In short, Far Cry isn't great, but it's good.

A little off-topic, but were I...

Submitted by Ruffin – Fri, 2006 – 02 – 10 12:53

A little off-topic, but were I to give video card advice, it'd be to read what Anandtech has to say about the ATi X800 GTO2:

http://www.anandtech.com/video/showdoc.aspx?i=2656&p=3

... and then check out newegg.com...

http://www.newegg.com/Product/Product.asp?Item=N82E16814102645

I've found NewEgg to be a decent place with great prices and easy returns.

I know, this nearly sounds like a commerical for ATi and NewEgg, but I was happy to get the reference myself when building my newest tower last summer. I have /not/ purchased this card (using integrated video, tragically enough, though it is the Radeon XPRESS 200 chipset), but very likely would if I were looking to upgrade. Okay, had the money to upgrade. And Sam's is pretty good about taking things back.

rufwork > I know, this nearly ...

Submitted by Zach Whalen – Fri, 2006 – 02 – 10 14:56

rufwork > I know, this nearly sounds like a commerical for ATi

Are you sure it isn't?

;)...

Submitted by Zach Whalen – Fri, 2006 – 02 – 10 14:56

;)

No way. That companies hire g...

Submitted by NOTrufworkNOWAY (not verified) – Fri, 2006 – 02 – 10 20:53

No way. That companies hire goons to pretend to be different people online solely for commercial interests is a bunch of hogwash.

And hey, buy ATi. They do the math.

I just recently bought FarCry ...

Submitted by Tanner – Sat, 2006 – 02 – 11 04:21

I just recently bought FarCry out of a bargain bin at Target after deciding I was not willing to spend 50 bucks on F.E.A.R. Overall, I enjoyed the game. While it is absolutely overshadowed in almost every way by Half-Life 2 I found the huge outdoor environments really refreshing. I had a lot of fun stalking enemies and killing them. It is what I would call an action stealth game, wherein you can stalk enemies but getting noticed isn't instant death, but rather the invitation for a fun firefight.

However, the storyline is horrendous and so are the characters and the environments get repetitive and the indoor maps are uninspired. And I must agree, there are two battles, particularly one right near the end that are so frustratingly impossible that it is actually shocking they were including in the game as they are designed.

The one battle at the end that I speak of actually made me quit playing the game without ever finishing it because I found it not only lacking fun but actually deterring from the rest of my experience with the game.