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Gameology 2.0
We study videogames.
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Title
Type
Year
Web Article
Hesselgren, Aubrey
.
The Anatomy of Games
. Vol. 2006. Antifactory, 2006., 2003.
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Bogost, Ian
.
Branding and Bananas
. Vol. 2009. WaterCoolerGames.org, 2009., 2003.
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Customer Reviews: Dungeon Keeper
. Vol. 2006. Amazon.com, 2006., 2006.
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Fawkes, Claire
.
Enjoy Being Evil
. Vol. 2009. Customer Reviews: Dungeon Keeper, 2009. Amazon.com, 2006.
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Adams, Ernest
.
A Few Remarks on Creative Play
. Gamasutra., 2005.
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B
.
Introduction
. Vol. 2009. Can you see me now?, 2009. Sheffield, 2003.
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M
.
Introduction
., 2003.
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Bogost, Ian
.
More on the phenomenology of game product placement
. Vol. 2009. WaterCoolerGames.org, 2009., 2003.
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Squire, Kurt
.
Reframing the Cultural Space of Computer and Video Games
. Vol. 2006. Games-to-Teach Research vVision, 2006. The Education Arcade, 2001.
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Larkin, Jonathan
.
Super Monkey Ball 2 Review
. Vol. 2009. GameShark.com, 2009., 2003.
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Miscellaneous
F
.
Instruction Manual
. Sid Meier's Vivilization III. New York: Infogrames, 2001.
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Magazine Article
"
Sid Meier's Colonization by Microprose
."
Game Bytes
(1995).
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Journal Article
Aarseth, Espen
. "
Computer Game Studies, Year One
."
Game Studies
. 1.1 (2001).
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White, J. A.
. "
Expert behavior in children's video game play
."
Simulation Gaming
(2002): 28-48.
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Zeitz, C. M.
. "
Expert-novice differences in memory, abstraction, and reasoning in the domain of literature
."
Cognition and Instruction
. 12.4 (1994): 277-312.
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Juul, Jesper
. "
Games Telling Stories? A Brief Note on Games and Narratives
."
Game Studies
. 1.1 (2001).
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Jarvinen, Aki
. "
'Halo and the Anatomy of the FPS.' Rev. of Halo: Combat Evolved
."
Game Studies
(2002).
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Pillay, H.
. "
An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future
."
Journal of Research on Technology in Education
. 34.3 (2003): 336-350.
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Snyder, J. L.
. "
An investigation of the knowledge structures of experts, intermediates and novices in physics
."
International Journal of Science Education
. 22.9 (2000): 979-992.
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Bringsjord, Selmer
. "
Is It Possible to Build Dramatically Compelling Interactive Digital Entertainment ?
"
Game Studies
(2001).
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Aarseth, Espen
. "
Mission Statement
."
Game Studies
(2003).
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Elio, R.
. "
Modeling novice-to-expert shifts in problem-solving strategy and knowledge organization
."
Cognitive Science: A Multidisciplinary Journal
. 14.4 (1990): 579-639.
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Davis, Ryan
. "
The Movies for PC Review
."
Gamespot
(2005).
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Kosak, Dave
. "
The Movies Review
."
Gamespy
(2005).
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Carr, Diane
. "
Play Dead: Genre and Affect in Silent Hill and Planescape Torment
."
Game Studies
(2003).
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