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Gameology 2.0
We study videogames.
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Fox, David
.
Zak McKracken and the Alien Mindbenders
. San Francisco, CA: Lucasfilm Games, 1988.
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U
.
XIII
. Montreuil, France: Ubisoft, 2003.
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Bolter, Jay David
.
Writing Space: Computers, Hypertext, and the Remediation of Print, Second Edition
. Mahwah, NJ: Lawrence Erlbaum, 2001.
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Vogler, Christopher
.
The Writer's Journey: Mythic Structure for Writers. 2nd Edition
. Studio City, CA: Michael Wiese Productions, 1998.
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Williams, Roberta
.
Wizard and the Princess
. Oakhurst, CA: Sierra On-line, 1982.
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Kubey, Craig
.
The Winner's Book of Video Games
. New York: Warner Books, 1982.
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.
The Wild West Bank: Isreali Disengagement
. Back to Israel, 2005.
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Gee, James Paul
.
What Video Games Have to Teach Us About Learning and Literacy
. New York, NY: Palgrave Macmillan, 2004.
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Bloom, Harold
.
The Western canon : the books and school of the ages
. 1st Riverhead ed. New York: Riverhead Books, 1995.
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Bear, Ralph H.
.
Videogames: In the Beginning
. Springfield, NJ: Rolenta Press, 2005.
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Manes, Stephen
.
Video War
. New York, NY: Avon Books, 1983.
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Beamer, Charles
.
Video Fever
. Nashville, TN: Thomas Nelson Publishers, 1982.
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Wolfreys, Julian
.
Victorian Hauntings: Spectrality, Gothic, the Uncanny
. New York: Palgrave, 2002.
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Graham, Ian
.
The Usborne Guide to Computer and Video Games
. London: Usborne Publishing, 1982.
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.
Uru: Ages Beyond Myst
. San Francisco, CA: Ubisoft, 2003.
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Bogost, Ian
.
Unit Operations: An Approach to Videogame Criticism
. Cambridge, MA: The MIT Press, 2006.
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McCloud, Scott
.
Understanding Comics
. Kitchen Sink Press, 1993.
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Montfort, Nick
.
Twisty Little Passages: An Approach to Interactive Fiction
. Cambridge, MA: The MIT Press, 2003.
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Barba, Rick
.
Tropico 2: Pirate Cove Official Strategy Guide
. Indianapolis, IN: Brady Games, 2003.
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Steinmeyer, Phil
.
Tropico 2: Pirate Cove
. Dallas, TX: Gathering of Developers, 2003.
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Poole, Stephen
.
Trigger Happy: VideoGames and the Entertainment Revolution
. New York, NY: Arcade Press, 2000.
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Meyers, Aaron
.
Torrent Raiders
. Rhizome.org, 2007.
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.
Titanic: Adventure out of Time
. GTE Entertainment, 1996.
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Deleuze, Gilles
.
A Thousand Plateaus: Capitalism and Schizophrenia
. Minneapolis: University of Minnesota Press, 1987.
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Szulborski, Dave
.
This Is Not A Game: A Guide to Alternate Reality Gaming
. New Fiction Publishing, 2005.
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