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Gameology 2.0
We study videogames.
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P
Pedercini, Paolo
.
Every Day the Same Dream
. Molleindustria, 2009.
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Petrilla, Jesse
.
Quest for Al-Qa'eda - The Hunt for Bin Laden
. Auburn, CA: American Productions, 2002.
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Petrilla, Jesse
.
Quest for Saddam
. Auburn, CA: Petrilla Entertainment, 2003.
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Pillay, H.
. "
An investigation of cognitive processes engaged in by recreational computer game players: Implications for skills of the future
."
Journal of Research on Technology in Education
. 34.3 (2003): 336-350.
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Poole, Stephen
.
Trigger Happy: VideoGames and the Entertainment Revolution
. New York, NY: Arcade Press, 2000.
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Prince, Gerald
. "
Introduction to the Study of the Narratee
."
Reader-Response Criticism
. Baltimore, MD: Johns Hopkins University Press, 1980.
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H
.
Simon the Sorcerer II: The Lion, the Wizard, and the Wardrobe
. UK: Adventure Soft Publishing, Ltd, 1995.
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M
.
F.E.A.R.
. Paris, France: Vivendi Universal, 2005.
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Q
Quart, Alissa
.
Branded: The Buying and Selling of Teenagers
. Cambridge, MA: Perseus Publishing, 2003.
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R
Ray, Sheri Graner
.
Gender Inclusive Game Design: Expanding the Market
. Hingham, MA: Charles River Media, 2004.
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Reynolds, Brian
.
Sid Meier's Colonization
. Hunt Valley, Maryland: Microprose, 1994.
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Robinett, Warren
. "
Foreword
."
The Video Game Theory Reader
. Ed.
Bernard Perron
. New York, NY: Routledge, 2003.
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Robinett, Warren
.
Adventure
. Atari, 1978.
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R
.
Grand Theft Auto 3
. New York, NY: Rockstar Games, 2001.
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R
.
Grand Theft Auto III
. Grand Theft Auto. Rockstar Games, 2001.
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R
.
Grand Theft Auto: San Andreas
. New York, NY: Take Two Interactive, 2004.
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Rohrer, Jason
.
Passage
., 2007.
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Rolling, Andrew
.
Game Architecture and Design
. Scottsdale, AZ: The Coriolis Group, 2000.
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Rovin, Jeff
.
The Complete Guide to Conquering Video Games: How to Win Every Game in the Galaxy
. New York, NY: Collier Books, 1982.
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Ruiz, Susana
.
Darfur is Dying
. Los Angeles, CA: mtvU, 2006.
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Ryan, Marie-Laure
.
Narrative as Virtual Reality : Immersion and Interactivity in Literature and Electronic Media
. Baltimore, MD: The Johns Hopkins University Press, 2003.
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S
Said, Edward
.
Culture and Imperialism
. New York: Vintage, 1994.
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Said, Edward W.
.
Orientalism
. New York, NY: Vintage, 1978.
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Sakamoto, Yoshio
.
Metroid
. Kyoto, JP: Nintendo, 1987.
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Salen, Katie
.
Rules of Play : Game Design Fundamentals
. Cambridge, MA: The MIT Press, 2003.
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