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Gameology 2.0
We study videogames.
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Type
Year
H
Humble, Rod
.
The Marriage
., 2007.
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I
Inafune, Keiji
.
Onimusha: Warlords
. Osaka: Capcom, 2001.
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V
.
Everquest
. Foster City, CA: 989 Studios, 1999.
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B
.
The Wild West Bank: Isreali Disengagement
. Back to Israel, 2005.
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J
Jarvinen, Aki
. "
'Halo and the Anatomy of the FPS.' Rev. of Halo: Combat Evolved
."
Game Studies
(2002).
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Jensen, Jane
.
Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
. USA: Sierra On-Line, 1999.
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Johnson, Steven
.
Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter
. New York, NY: Riverhead, 2005.
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Johnson, Soren
.
Civilization IV
. New York, NY: Take Two Interactive, 2005.
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Juul, Jesper
.
Half-Real: Video Games between Real Rules and Fictional Worlds
. Cambridge, MA: The MIT Press, 2005.
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Juul, Jesper
. "
The Game, the Player, the World: Looking for a Heart of Gameness
."
Level Up: Digital Games Research Conference Proceedings
. Ed.
Joost Raessens
. Utrecht: Utrecht University, 2003.
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Juul, Jesper
. "
Games Telling Stories? A Brief Note on Games and Narratives
."
Game Studies
. 1.1 (2001).
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K
.
Tenchu: Wrath of Heaven
. Santa Monica, CA: Activision, 2003.
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K
.
Chester Cheetah: Too Cool to Fool
. Recot, 1992.
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K
.
Silent Hill 2: Restless Dreams
. Redwood City, CA: Konami, 2001.
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K
Kline, Stephen
.
Digital Play: The Interaction of Technology, Culture, and Marketing
. Montreal, CA: McGill-Queen's University Press, 2003.
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S
.
Eternal Darkness: Sanity’s Requiem
. Redmond, WA: Nintendo, 2002.
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K
.
Aerobiz Supersonic
. Hiyoshi, Japan: Koei, 1993.
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Kohler, Chris
.
Power-Up: How Japanese Video Games Gave the World an Extra Life
. Indianapolis, IN: Brady Games, 2005.
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K
.
Silent Hill 4: The Room
. Tokyo, JP: Konami, 2004.
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K
.
Silent Hill
. Tokyo, JP: Konami, 1999.
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Kosak, Dave
. "
The Movies Review
."
Gamespy
(2005).
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Koster, Raph
.
A Theory of Fun for Game Design
. Paraglyph Press, 2005.
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Kubayanda, Josaphat
. "
On Colonial / Imperial Discourse and Contemporary Critical Theory
."
Discovering the Americas: 1992 Lecture Series
. College Park: University of Maryland, 1990.
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Kubey, Craig
.
The Winner's Book of Video Games
. New York: Warner Books, 1982.
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L
Larkin, Jonathan
.
Super Monkey Ball 2 Review
. Vol. 2009. GameShark.com, 2009., 2003.
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