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Gameology 2.0
We study videogames.
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Year
F
Friedman, James
. "
Introduction
."
Reality Squared: Televisual Discourse on the Real
. New Brunswick, NJ: Rutgers University Press, 2002.
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F
.
Journey to the Center of the Earth
. New York, NY: Viva Media, 2003.
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F
.
Sherlock Holmes: Mystery of the Mummy
. Chicago, IL: Dreamcatcher Interactive, 2002.
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G
.
Quest for Bush - The Night of Bush Capturing
. Global Islamic Media Front, 2006.
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Frye, Northrop
.
Anatomy of Criticism
. Princeton, NJ: Princeton University Press, 1957.
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F
.
The Longest Journey
. San Francisco, CA: Empire Interactive Entertainment, 1999.
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G
Galloway, Alexander
.
Gaming: Essays on Algorithmic Culture
. Minneapolis: University of Minnesota Press, 2006.
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L
.
Maniac Mansion
. San Francisco, CA: Lucasfilm Games, 1987.
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A
.
I-Ninja
. Santa Clara, CA, USA: Namco, 2004.
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P
.
Airport Security
. Atlanta, GA: Addicting Games, 2006.
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L
.
Left Behind: Eternal Forces
. Murrieta, CA, USA: Left Behind Games / Tyndale House, 2006.
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Gee, James Paul
.
What Video Games Have to Teach Us About Learning and Literacy
. New York, NY: Palgrave Macmillan, 2004.
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Genette, Gerard
.
Paratexts: Thresholds of Interpretation
. Cambridge: Cambridge University Press, 1997.
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Gilbert, Ron
.
Monkey Island 2: LeChuck's Revenge
. San Francisco, CA: LucasArts, 1991.
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Gilbert, Ron
.
The Secret of Monkey Island
. San Francisco, CA: LucasArts, 1990.
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G
.
Bad Mojo Redux
. Weston, CT: GotGame Entertainment, 2004.
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Graham, Ian
.
The Usborne Guide to Computer and Video Games
. London: Usborne Publishing, 1982.
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Grossman, Dave
.
Day of the Tentacle
. San Francisco, CA: LucasArts, 1993.
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H
Harpold, Terry
. "
Thick and Thin: 'Direct Manipulation' & The Spatial Regimes of Human-Computer Interaction
."
SIGGRAPH 2001
., 2001.
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Hatch, Robert
.
Charnel Houses of Europe: The Shoah (Wraith - the Oblivion)
. Stone Mountain, GA: White Wolf Games Studio, 1997.
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Hayles, Katherine N.
. "
Bodies of Texts, Bodies of Subjects: Metaphoric Networks in New Media
."
Memory Bytes: History, Technology, and Digital Culture
. Ed.
Abraham Geil
. Durham, NC, USA: Duke University Press, 2004.
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Hendershot, Cynthia
.
Anti-Communism and Popular Culture in Mid-Century America
. Jefferson, NC: McFarland, 2003.
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Hesselgren, Aubrey
.
The Anatomy of Games
. Vol. 2006. Antifactory, 2006., 2003.
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Howard, Jeff
.
Quests: Design, Theory, and History in Games and Narratives
. Wellesley, MA: AK Peters, 2008.
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Huizinga, Johann
.
Homo Ludens: A Study of the Play-Element in Culture
. Boston, MA: Beacon Press, 1971.
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