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Gameology 2.0
We study videogames.
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Type
Year
C
Clarke, Sean
.
Sam and Max Hit the Road
. San Francisco, CA: LucasArts, 1993.
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Coleman, Terry
. "
The Sid Meier Legacy
."
Gamespot
(2007).
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V
.
Portal
. Bellevue, WA, USA: Valve Corporation, 2007.
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Crawford, Chris
.
The Art of Interactive Design
. San Francisco, CA: No Starch Press, 2003.
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Crawford, Chris
.
The Art of Computer Game Design (1982)
. Vancouver: Washington State University Vancouver, 1997.
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Crowe, Mark
.
Space Quest
. Oakhurst, CA: Sierra Entertainment, 1986.
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C
.
Far Cry
. Montreuil, France: Ubisoft, 2004.
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C
.
Titanic: Adventure out of Time
. GTE Entertainment, 1996.
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D
Davis, Ryan
. "
The Movies for PC Review
."
Gamespot
(2005).
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Deleuze, Gilles
.
A Thousand Plateaus: Capitalism and Schizophrenia
. Minneapolis: University of Minnesota Press, 1987.
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Deleuze, Gilles
.
Negotiations
. New York, NY: Columbia University Press, 1990.
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D
.
Schizm: Mysterious Journey
. Chicago, IL: The Adventure Company, 2001.
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D
.
Sentinel: Descendants in Time
. Chicago, IL: The Adventure Company, 2004.
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Diole, Philippe
.
Sahara Adventure
. New York, NY: Messner, 1956.
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E
.
SSX 3
. Redmond, CA: Electronic Arts, 2003.
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E
Elio, R.
. "
Modeling novice-to-expert shifts in problem-solving strategy and knowledge organization
."
Cognitive Science: A Multidisciplinary Journal
. 14.4 (1990): 579-639.
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S
.
King's Quest II: Romancing the Throne
. Oakhurst, CA: Sierra Entertainment, 1985.
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S
.
Enter the Matrix
. New York, NY: Infogrames / Atari, 2003.
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R
.
Max Payne
. Austin, TX: Gathering of Developers, 2001.
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F
Fawkes, Claire
.
Enjoy Being Evil
. Vol. 2009. Customer Reviews: Dungeon Keeper, 2009. Amazon.com, 2006.
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Fieldhouse, D. K.
.
The Colonial Empires
. New York: Delacorte Press, 1965.
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F
.
Instruction Manual
. Sid Meier's Vivilization III. New York: Infogrames, 2001.
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Fischlin, Dan
.
'Speare: The Literacy Arcade Game
. Guelph, ON, CA: Apollo Games, 2007.
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Fox, David
.
Zak McKracken and the Alien Mindbenders
. San Francisco, CA: Lucasfilm Games, 1988.
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Frasca, Gonzalo
.
September 12th
. Newsgaming, 2003.
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