Bibliography

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Sutton-Smith, Brian. The Ambiguity of Play. Cambridge, MA: Harvard University Press, 1997.
Seed, David. American Science Fiction and the Cold War. Edinburgh: Edinburgh UP, 1999.
Frye, Northrop. Anatomy of Criticism. Princeton, NJ: Princeton University Press, 1957.
Hendershot, Cynthia. Anti-Communism and Popular Culture in Mid-Century America. Jefferson, NC: McFarland, 2003.
Crawford, Chris. The Art of Computer Game Design (1982). Vancouver: Washington State University Vancouver, 1997.
Williams, Anne. Art of Darkness: A Poetics of Gothic. Chicaco: University of Chicago Press, 1995.
Crawford, Chris. The Art of Interactive Design. San Francisco, CA: No Starch Press, 2003.
Quart, Alissa. Branded: The Buying and Selling of Teenagers. Cambridge, MA: Perseus Publishing, 2003.
Hatch, Robert. Charnel Houses of Europe: The Shoah (Wraith - the Oblivion). Stone Mountain, GA: White Wolf Games Studio, 1997.
Fieldhouse, D. K.. The Colonial Empires. New York: Delacorte Press, 1965.
Memmi, Albert. The Colonizer and the Colonized. Boston: Beacon Press, 1965.
Rovin, Jeff. The Complete Guide to Conquering Video Games: How to Win Every Game in the Galaxy. New York, NY: Collier Books, 1982.
Laurel, Brenda. Computers as Theatre. Reading, MA, USA: Addison-Wesley Publishing Company, 1991.
Brogan, Kathleen. Cultural Haunting: Ghosts and Ethnicity in Recent American Literature. Charlottesville, PA: University Press of Virginia, 1998.
Said, Edward. Culture and Imperialism. New York: Vintage, 1994.
Adorno, Theodor W.. The Culture Industry: Selected essays on mass culture. New York, NY: Routledge, 2001.
Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press, 1997.
Buck-Morss, Susan. The Dialectics of Seeing: Walter Benjamin and the Arcades Project. Cambridge, MA: The MIT Press, 1989.
Kline, Stephen. Digital Play: The Interaction of Technology, Culture, and Marketing. Montreal, CA: McGill-Queen's University Press, 2003.
Nakamura, Lisa. Digitizing Race: Visual Cultures of the Internet. Minneapolis, MN: University of Minnesota Press, 2007.
Levinas, Emmanuel. Emmanuel Levinas: Basic Philosophical Writings. Bloomington, IN: Indiana University Press, 1996.
Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York, NY: Riverhead, 2005.
Altman, Rick. Film / Genre. London: British Film Institute, 2002.

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