Bibliography

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A
Robinett, Warren. Adventure. Atari, 1978.
Koei. Aerobiz Supersonic. Hiyoshi, Japan: Koei, 1993.
Persuasive Games. Airport Security. Atlanta, GA: Addicting Games, 2006.
Aarseth, Espen. "Allegories of Space: The Question of Spatiality in Computer Games." Cybertext Yearbook 2000. Ed. Raine Koskimaa. Jyväskylä, Finland: University of Jyväskylä, 2000.
Sutton-Smith, Brian. The Ambiguity of Play. Cambridge, MA: Harvard University Press, 1997.
U.S. Army. America's Army. U.S. Army, 2002.
Seed, David. American Science Fiction and the Cold War. Edinburgh: Edinburgh UP, 1999.
Frye, Northrop. Anatomy of Criticism. Princeton, NJ: Princeton University Press, 1957.
Hesselgren, Aubrey. The Anatomy of Games. Vol. 2006. Antifactory, 2006., 2003.
Hendershot, Cynthia. Anti-Communism and Popular Culture in Mid-Century America. Jefferson, NC: McFarland, 2003.
Crawford, Chris. The Art of Computer Game Design (1982). Vancouver: Washington State University Vancouver, 1997.
Williams, Anne. Art of Darkness: A Poetics of Gothic. Chicaco: University of Chicago Press, 1995.
Crawford, Chris. The Art of Interactive Design. San Francisco, CA: No Starch Press, 2003.
B
GotGame. Bad Mojo Redux. Weston, CT: GotGame Entertainment, 2004.
Cecil, Charles. Beneath a Steel Sky. Virgin Interactive Entertainment, 1994.
Molyneux, Peter. Black & White. Redwood City, CA: Electronic Arts, 2001.
Hayles, Katherine N.. "Bodies of Texts, Bodies of Subjects: Metaphoric Networks in New Media." Memory Bytes: History, Technology, and Digital Culture. Ed. Abraham Geil. Durham, NC, USA: Duke University Press, 2004.
Zine14.com. Border Patrol. Resist.com, 2003.
Quart, Alissa. Branded: The Buying and Selling of Teenagers. Cambridge, MA: Perseus Publishing, 2003.
Bogost, Ian. Branding and Bananas. Vol. 2009. WaterCoolerGames.org, 2009., 2003.
Gearbox Software. Brothers in Arms: Road to Hill 30. Montreuil, France: Ubisoft, 2005.
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