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Gameology 2.0
We study videogames.
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Zine14.com
.
Border Patrol
. Resist.com, 2003.
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Zeitz, C. M.
. "
Expert-novice differences in memory, abstraction, and reasoning in the domain of literature
."
Cognition and Instruction
. 12.4 (1994): 277-312.
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Cyan Worlds
.
Uru: Ages Beyond Myst
. San Francisco, CA: Ubisoft, 2003.
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Wolfreys, Julian
.
Victorian Hauntings: Spectrality, Gothic, the Uncanny
. New York: Palgrave, 2002.
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Wolf, Mark J. P.
, and
Bernard Perron
. "
Introduction
."
The Video Game Theory Reader
. New York, NY: Routledge, 2003.
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The Medium of the Video Game
. Eds.
Mark J. P. Wolf
. Austin, TX: University of Texas Press, 2001.
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Williams, Roberta
.
King's Quest I: Quest for the Crown
. Armonk, NY: IBM, 1984.
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Williams, Roberta
.
Mystery House
. Oakhurst, CA: Sierra On-line, 1982.
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Williams, Roberta
.
Wizard and the Princess
. Oakhurst, CA: Sierra On-line, 1982.
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Williams, Roberta
.
King's Quest VI: Heir Today, Gone Tomorrow
. Oakhurst, CA: Sierra, 1992.
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Williams, Anne
.
Art of Darkness: A Poetics of Gothic
. Chicaco: University of Chicago Press, 1995.
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Whalen, Zach
. "
Playing with the Past: Structural Pastiche and Visual Nostalgia XIII and Viewtiful Joe
."
Comics & Animation: Simultaneity & Sequentiality
. Gainesville, FL, 2004.
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Playing the Past: History and Nostalgia in Video Games
. Eds.
Zach Whalen
, and
Laurie N. Taylor
. Nashville, TN: Vanderbilt University Press, 2008.
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Wesp, Edward
. "
Reading Game/Text: EverQuest, Alienation, and Digital Communities
."
Postmodern Culture
. 14.2 (2004).
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Wark, McKenzie
.
GAM3R 7H30RY, v1.1
. Institute for the Future of the Book, 2006.
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Wark, McKenzie
.
Gamer Theory
. Cambridge, MA: Harvard University Press, 2007.
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Walker, Jill
. "
Do You Think You’re Part Of This? Digital Texts and the Second Person Address
."
The Cybertext Yearbook 2000
. Finland: University of Jyväskylä, 2000.
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Vogler, Christopher
.
The Writer's Journey: Mythic Structure for Writers. 2nd Edition
. Studio City, CA: Michael Wiese Productions, 1998.
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Amusement Vision
.
Super Monkey Ball 2
. San Francisco: Sega, 2002.
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Valve
.
Half Life
. Bellevue, WA: Sierra Entertainment, 1998.
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Global Green USA
.
Planet Green Game
. Starbucks, 2007.
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Ubisoft
.
Myst IV: Revelation
. San Francisco, CA: Ubisoft, 2004.
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Ubisoft, Feral
.
XIII
. Montreuil, France: Ubisoft, 2003.
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Turkle, Sherry
.
Life on Screen: Identity in the Age of the Internet
. New York, NY: Simon & Schuster, 1997.
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The Brothers Chaps
.
Strongbad Email #181 - Web Comics
. Homestarrunner.com., 2007.
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