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Gameology 2.0
We study videogames.
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Type
Year
A
Aarseth, Espen
.
Cybertext: Perspectives on Ergodic Literature
. Baltimore, MD: Johns Hopkins University Press, 1997.
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Aarseth, Espen
. "
Allegories of Space: The Question of Spatiality in Computer Games
."
Cybertext Yearbook 2000
. Ed.
Raine Koskimaa
. Jyväskylä, Finland: University of Jyväskylä, 2000.
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Aarseth, Espen
. "
Mission Statement
."
Game Studies
(2003).
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Aarseth, Espen
. "
Computer Game Studies, Year One
."
Game Studies
. 1.1 (2001).
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Ackley, Jonathan
.
The Curse of Monkey Island
. San Francisco, CA: Lucas Arts, 1997.
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Adams, Ernest
.
A Few Remarks on Creative Play
. Gamasutra., 2005.
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Adorno, Theodor W.
.
The Culture Industry: Selected essays on mass culture
. New York, NY: Routledge, 2001.
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Adventuresoft, Ltd.
.
Simon the Sorcerer
. UK: Infocom, 1993.
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Alstyne, Van R. W.
.
The Rising American Empire
. Oxford: Basil Blackwell, 1960.
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Altman, Rick
.
Film / Genre
. London: British Film Institute, 2002.
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U.S. Army
.
America's Army
. U.S. Army, 2002.
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Aspyr
.
Stubbs the Zombie in Rebel Without a Pulse
. CA: Wideload, 2005.
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B
Bachelard, Gaston
.
The Poetics of Space
. Boston, MA: Beacon Press, 1984.
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Barba, Rick
.
Tropico 2: Pirate Cove Official Strategy Guide
. Indianapolis, IN: Brady Games, 2003.
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Doom
. Eds.
Andrzej Barkkowiak
. Universal Studios, 2005.
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Barwood, Hal
.
Indiana Jones and the Fate of Atlantis
. Oakhurst, CA: LucasArts, 1992.
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Beamer, Charles
.
Video Fever
. Nashville, TN: Thomas Nelson Publishers, 1982.
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Bear, Ralph H.
.
Videogames: In the Beginning
. Springfield, NJ: Rolenta Press, 2005.
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Beck, John C.
.
Got Game: How the Gamer Generation is Reshaping Business Forever
. Boston: Harvard Business School Press, 2004.
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Birkerts, Sven
. "
'Present at the Re-Creation.' Rev. of Oryx and Crake by Margeret Atwood.
"
New York Times Online
(2003): 12.
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Blast Theory
.
Introduction
. Vol. 2009. Can you see me now?, 2009. Sheffield, 2003.
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Boakes, Jonathan
.
Dark Fall
. Chicago, IL: The Adventure Company, 2003.
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Bogost, Ian
.
Branding and Bananas
. Vol. 2009. WaterCoolerGames.org, 2009., 2003.
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Bogost, Ian
.
More on the phenomenology of game product placement
. Vol. 2009. WaterCoolerGames.org, 2009., 2003.
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Bogost, Ian
.
Unit Operations: An Approach to Videogame Criticism
. Cambridge, MA: The MIT Press, 2006.
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