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Aarseth, Espen. "Allegories of Space: The Question of Spatiality in Computer Games." Cybertext Yearbook 2000. Ed. Markku Eskelinen, Raine Koskimaa. Jyväskylä, Finland: University of Jyväskylä, 2000.

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Aarseth, Espen. Cybertext: Perspectives on Ergodic Literature. Baltimore, MD: Johns Hopkins University Press, 1997.

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Ackley, Jonathan, Larry Ahern. The Curse of Monkey Island. [PC (CD-ROM)] Dev. Lucas Arts. San Francisco, CA: Lucas Arts, 1997.

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Adams, Ernest. "A Few Remarks on Creative Play." GamaSutra. 29 April 2005. 22 March 2006. <http://www.gamasutra.com/features/20050429/adams_01.shtml>.

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Adventuresoft, Ltd.. Simon the Sorcerer. [PC (DOS)] UK: Infocom, 1993.

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Alstyne, R.W. Van. The Rising American Empire. Oxford: Basil Blackwell, 1960.

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Amusement Vision. Super Monkey Ball 2. [GameCube] San Francisco: Sega, 2002.

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Argonaut Games. I-Ninja. [Sony Playstation 2] Santa Clara, CA, USA: Namco, 2004.

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Bachelard, Gaston. The Poetics of Space. Boston, MA: Beacon Press, 1984.

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Barwood, Hal, Noah Falstein. Indiana Jones and the Fate of Atlantis. [PC (DOS)] Dev. LucasArts. Oakhurst, CA: LucasArts, 1992.

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Beamer, Charles. Video Fever. Nashville, TN: Thomas Nelson Publishers, 1982.

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Bear, Ralph H.. Videogames: In the Beginning. Springfield, NJ: Rolenta Press, 2005.

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Beck, John C., Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Boston: Harvard Business School Press, 2004.

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Blast Theory. et. al. "Introducion." Sheffield. 16 Dec. 2003. <http://www.canyouseemenow.co.uk/>.

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Boakes, Jonathan. Dark Fall. [PC (Win)] Dev. XXv Productions. Chicago, IL: The Adventure Company, 2003.

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Bogost, Ian. "Branding and Bananas." WaterCoolerGames.org Weblog posting.11/25/03. 12/8/03. http://www.watercoolergames.org/archives/000024.shtml

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Bogost, Ian. "More on the phenomenology of game product placement." WaterCoolerGames.org Blog posting.12/4/03. 12/8/03.

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Bolter, Jay David, Richard Grusin. Remediation: Understanding New Media. Cambridge, MA: The MIT Press, 1999.

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Bove, Paul. "Introduction." Edward Said and the work of the critic: speaking truth to. Ed. Paul Bove. London: Duke University Press, 2000.

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Briggs, Jeff, Soren Johnson. Sid Meier's Civilization III. [PC (CD-ROM)] Dev. Firaxis Games. New York, NY: Infogrames, 2001.

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Brogan, Kathleen. Cultural Haunting: Ghosts and Ethnicity in Recent American Literature. Charlottesville, PA: University Press of Virginia, 1998.

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Caldwell, John. "Prime-Time Fiction Theorizes the Docu-Real." Reality Squared: Televisual Discourse on the Real. Ed. James Friedman. New Brunswick, NJ: Rutgers University Press, 2002.

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Campbell, Joseph. The Power of Myth. New York: Doubleday, 1988.

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Capcom. Resident Evil - Code: Veronica X-.. [Sony Playstation 2] Sunnyvale, CA: Capcom, 2001.

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Capcom. Resident Evil. [Sony Playstation] Sunnyvale, CA: Capcom, 1996.

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Capcom. Resident Evil 0. [GameCube] Sunnyvale, CA: Capcom, 2002.

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Capcom. Resident Evil 2. [Sony Playstation] Sunnyvale, CA: Capcom, 1997.

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Capcom. Resident Evil 3: Nemesis. [Sony Playstation] Sunnyvale, CA: Capcom, 1999.

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Capcom. Resident Evil 4. [Sony Playstation 2] Sunnyvale, CA: Capcom, 2005.

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Capcom. Resident Evil: Code Veronica. [Sega Dreamcast] Sunnyvale, CA, USA: Capcom, 2000.

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Capcom. Resident Evil: Outbreak. [Sony Playstation 2] Sunnyvale, CA: Capcom, 2004.

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Capcom. Resident Evil: Survivor. [Sony Playstation] Sunnyvale, CA: Capcom, 2000.

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Cecil, Charles, Dave Cummins, Daniel Merchant, Dave Gibbons, Tony Warriner. Beneath a Steel Sky. [PC (DOS)] Dev. Revolution Software. : Virgin Interactive Entertainment, 1994.

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Cecil, Charles, Dave Cummins, Daniel Merchant. Lure of the Temptress. [PC (DOS)] Dev. Revolution Software. : Virgin Interactive Entertainment, 1992.

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Certeau, Michel De. The Practice of Everyday Life. Berkeley, CA: University of California Press, 1984.

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Chaps, The Brothers. "Strongbad Email #181 - Web Comics." Homestarrunner.com. 28 Oct 2007. <http://www.homestarrunner.com/sbemail181.html>.

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Chi, Michelene T. H., Marshall J. Farr, Robert Glaser, Eds. The Nature of Expertise. Mahwah, NJ: Lawrence Erlbaum Associates, Inc, 1988.

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Clark, James I.. A Look Inside Video Games. Milwaukee, WI: Raintree Publishers, 1985.

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Clark, Sean. The Dig. [PC (DOS)] Dev. LucasArts. San Francisco, CA: LucasArts, 1995.

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Clarke, Sean, Michael Stemmle, Steve Purcell, Collette Michaud. Sam and Max Hit the Road. [PC (Win)] Dev. LucasArts. San Francisco, CA: LucasArts, 1993.

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Crawford, Chris. The Art of Interactive Design. San Francisco, CA: No Starch Press, 2003.

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Crytek. Far Cry. [PC (Win)] Montreuil, France: Ubisoft, 2004.

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Cyan Worlds. Uru: Ages Beyond Myst. [PC (Win)] San Francisco, CA: Ubisoft, 2003.

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Cyberflix. Titanic: Adventure out of Time. [PC (CD-ROM)] : GTE Entertainment, 1996.

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Deleuze, Gilles, Fèlix Guattari. A Thousand Plateaus: Capitalism and Schizophrenia. Trans. Brian Massumi. Minneapolis: University of Minnesota Press, 1987.

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Deleuze, Gilles. Negotiations. Trans. Martin Joughin. New York, NY: Columbia University Press, 1990.

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Detalion. Schizm: Mysterious Journey. [PC (Win)] Chicago, IL: The Adventure Company, 2001.

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Detalion. Sentinel: Descendants in Time. [PC (Win)] Chicago, IL: The Adventure Company, 2004.

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Diole, Philippe. Sahara Adventure. Trans. Katherine Woods. New York, NY: Messner, 1956.

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Doom. Dir. Andrzej Bartkowiak. Perf. Karl Urban, The Rock. 2005. Universal Studios, 2005.

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EASportsBig. SSX 3. [GameCube] Redmond, CA: Electronic Arts, 2003.

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Elio, R., P. B. Scharf. "Modeling novice-to-expert shifts in problem-solving strategy and knowledge organization." Cognitive Science: A Multidisciplinary Journal 14.4 (1990): 579-639.

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Fawkes, Claire. In: Reviews for Dungeon Keeper: Computer & Video Games. <link>. (13 March 2006).

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Fieldhouse, D. K.. The Colonial Empires. New York: Delacorte Press, 1965.

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Firaxis Games. Instruction Manual, Sid Meier's Civilization III. New York: Infogrames, 2001.

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Fischlin, Dan. 'Speare: The Literacy Arcade Game. [Apollo (RIA)] Dev. Apollo Games. Guelph, ON, CA: Apollo Games, 2007. <http://www.apollogames.ca/>.

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Fishkin, Ken. “Sid Meier’s Colonization by Microprose.” Game Bytes. 23 February 1995. Ibiblio. 27 March 2006 <http://www.ibiblio.org/GameBytes/issue21/ greviews/col2.html>

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Force, Omega. Dynasty Warriors. [Sony Playstation] Dev. KOEI. Hiyoshi, Yokohama, JP: KOEI, 1997.

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Fox, David, Matthew Kane. Zak McKracken and the Alien Mindbenders. [Commodore 64] Dev. Lucasfilm Games. San Francisco, CA: Lucasfilm Games, 1988.

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Frasca, Gonzalo. September 12th. [Web / Flash ] Dev. Newsgaming. : Newsgaming, 2003. <http://www.newsgaming.com/games/index12.htm>.

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Friedman, James. "Introduction." Reality Squared: Televisual Discourse on the Real. Ed. James Friedman. New Brunswick, NJ: Rutgers University Press, 2002.

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Frogware. Journey to the Center of the Earth. [PC (Win)] New York, NY: Viva Media, 2003.

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Frogwares. Sherlock Holmes: Mystery of the Mummy. [PC (Win)] Chicago, IL: Dreamcatcher Interactive, 2002.

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Frye, Northrop. Anatomy of Criticism. Princeton, NJ: Princeton University Press, 1957.

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Funcom. The Longest Journey. [PC (Win)] San Francisco, CA: Empire Interactive Entertainment, 1999.

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Galloway, Alexander. Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press, 2006.

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Gearbox Software. Brothers in Arms: Road to Hill 30. [Microsoft Xbox] Montreuil, France: Ubisoft, 2005.

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Genette, Gerard. Paratexts: Thresholds of Interpretation. Trans. Jane E. Lewin. Cambridge: Cambridge University Press, 1997.

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Gilbert, Ron, Tim Schafer, Dave Grossman. Monkey Island 2: LeChuck's Revenge. [PC (CD-ROM)] Dev. LucasArts. San Francisco, CA: LucasArts, 1991.

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Gilbert, Ron, Tim Schafer, Dave Grossman. The Secret of Monkey Island. [PC (Win)] Dev. LucasArts. San Francisco, CA: LucasArts, 1990.

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Global Islamic Media Front. Quest for Bush - The Night of Bush Capturing. [PC (Win)] : Global Islamic Media Front, 2006.

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Godzilla, King of the Monsters!. Dir. Terry Morse, Ishiro Honda. Perf. Raymond Burr, Kenji Sahara. 1956. Embassy Pictures Corp., 1956.

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Gojira. Dir. Ishiro Honda. Perf. Akira Takarada, Momoko Kochi. 1954. Toho, 1954.

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GotGame. Bad Mojo Redux. [PC (Win)] Weston, CT: GotGame Entertainment, 2004.

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Grossman, Dave, Tim Schafer. Day of the Tentacle. [PC (DOS)] Dev. LucasArts. San Francisco, CA: LucasArts, 1993.

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Hatch, Robert, Jonathan Blacke. Charnel Houses of Europe: The Shoah (Wraith - the Oblivion). Stone Mountain, GA: White Wolf Games Studio, 1997.

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Hayles, N. Katherine. "Bodies of Texts, Bodies of Subjects: Metaphoric Networks in New Media." Memory Bytes: History, Technology, and Digital Culture. Ed. Lauren Rabinovitz, Abraham Geil. Durham, NC, USA: Duke University Press, 2004.

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Headfirst Productions. Simon the Sorcerer II: The Lion, the Wizard, and the Wardrobe. [PC (DOS)] UK: Adventure Soft Publishing, Ltd, 1995.

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Hesselgren, Aubrey. "The Anatomy of Games." Antifactory. Posted July 9th, 2003. Accessed March 13th, 2006. <http://www.antifactory.org/old/000027.html>.

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High Voltage Software. Leisure Suit Larry: Magna Cum Laude. [Sony Playstation 2] Paris, France: Vivendi Universal, 2004.

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Inafune, Keiji, Jun Takeuchi. Onimusha: Warlords. [Sony Playstation 2] Dev. Capcom. Osaka: Capcom, 2001.

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Intelligent Systems. Paper Mario: The Thousand-Year Door. [GameCube] : Nintendo, 2004.

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Jensen, Jane. Gabriel Knight 3: Blood of the Sacred, Blood of the Damned. [PC (Win)] Dev. Sierra On-Line. USA: Sierra On-Line, 1999.

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Johnson, Soren. Civilization IV. [PC (Win)] Dev. Firaxis. New York, NY: Take Two Interactive, 2005.

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Juul, Jesper. "The Game, the Player, the World: Looking for a Heart of Gameness." Level Up: Digital Games Research Conference Proceedings. Ed. Marinka Copier, Joost Raessens. Utrecht: Utrecht University, 2003.

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K2. Tenchu: Wrath of Heaven. [Sony Playstation 2] Santa Monica, CA: Activision, 2003.

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KCET. Silent Hill 2: Restless Dreams. [Sony Playstation 2] Redwood City, CA: Konami, 2001.

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Kheops Studio. Return to Mysterious Island. [PC (Win)] Chicago, IL: DreamCatcher Interactive, 2004.

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King, Geoff, Tanya Krzywinska, Eds. Screenplay: cinema/videogames/interfaces. New York, NY: Wallflower Press, 2002.

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King, Geoff, Tanya Krzywinska. "Introduction." Screenplay: cinema/videogames/interface. Ed. Geoff King, Tanya Krzywinska. London: Wallflower Press, 2002.

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Kline, Stephen, Nick Dyer-Witheford, Greig De Peuter. Digital Play: The Interaction of Technology, Culture, and Marketing. Montreal, CA: McGill-Queen's University Press, 2003.

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Koei. Aerobiz Supersonic. [Super Nintendo] Hiyoshi, Japan: Koei, 1993.

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Konami. Silent Hill. [Sony Playstation] Tokyo, JP: Konami, 1999.

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Konami. Silent Hill 4: The Room. [Sony Playstation 2] Tokyo, JP: Konami, 2004.

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Kubayanda, Josaphat. "On Colonial / Imperial Discourse and Contemporary Critical Theory." Discovering the Americas: 1992 Lecture Series. College Park: University of Maryland, 1990.

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Laurel, Brenda. Computers as Theatre. Reading, MA, USA: Addison-Wesley Publishing Company, 1991.

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Lefebvre, Henri. The Production of Space. Oxford: Blackwell Publishers, 1991.

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Left Behind Games. Left Behind: Eternal Forces. [PC (Win)] Murrieta, CA, USA: Left Behind Games / Tyndale House, 2006.

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Levinas, Emmanuel. Emmanuel Levinas: Basic Philosophical Writings. Bloomington, IN: Indiana University Press, 1996.

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Lowe, Al. Leisure Suit Larry Goes Looking for Love (in Several Wrong Places). [PC (DOS)] Dev. Sierra On-line. Oakhurst, CA: Sierra On-line, 1988.

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Lowe, Al. Leisure Suit Larry in the Land of the Lounge Lizards. [PC (DOS)] Dev. Sierra Entertainment. Oakhurst, CA: Sierra Entertainment, 1987.

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LucasArts. Full Throttle. [PC (DOS)] USA: LucasArts, 1995.

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LucasArts. Grim Fandango. [PC (Win)] San Francisco, CA: LucasArts, 1998.

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Lucasfilm Games. Maniac Mansion. [Commodore 64] San Francisco, CA: Lucasfilm Games, 1987.

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Manes, Stephen. Video War. New York, NY: Avon Books, 1983.

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Mechner, Jordan. Prince of Persia: The Sands of Time. [GameCube] Dev. UbiSoft Montreal. Montreuil, France: Ubisoft, 2003.

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Miller, Robyn, Richard Vander Wende, Rand Miller. Riven. [PC (Mac)] Dev. Cyan. Novato, CA: Red Orb, 1997.

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Miyamoto, Shigeru. Super Mario Brothers. [Nintendo Entertainment System] Dev. Nintendo. Kyoto, JP: Nintendo, 1985.

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Molyneux, Peter. Dungeon Keeper. [PC (Win)] Dev. Bullfrog. Redwood City, CA: Electronic Arts, 1997.

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Molyneux, Peter. Fable. [Microsoft Xbox] Dev. Lionhead Studios. Redmond, WA: Microsoft Game Studios, 2004.

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Molyneux, Peter. "Peter Molyneux: The Trailer." Lecture, British Film Institute. London. 07/09/2005.

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Molyneux, Peter. Populous. [PC (DOS)] Dev. Bullfrog. Redwood City, CA: Electronic Arts, 1982.

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Molyneux, Peter. Theme Park. [PC (Win)] Dev. Bullfrog. Redwood City, CA: Electronic Arts, 1994.

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Nintendo. The Legend of Zelda: Twilight Princess. [Nintendo Wii] Redmond, WA, USA: Nintendo, 2006.

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Omni Creative. Riddle of the Sphinx: An Egyptian Adventure. [PC (Win)] Chicago, IL: Dreamcatcher Interactive, 2000.

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Pajitnov, Alexey. Tetris. [Amiga] Alameda, CA: Spectrum Holobyte, Inc., 1987.

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Pandemic Studios. Destroy All Humans. [Sony Playstation 2] Calabasas, CA: THQ, 2005.

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Petrilla, Jesse. Quest for Al-Qa'eda - The Hunt for Bin Laden. [PC (DOS)] Auburn, CA: American Productions, 2002.

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Petrilla, Jesse. Quest for Saddam. [PC (Win)] Auburn, CA: Petrilla Entertainment, 2003.

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Pirates of Silicon Valley. Dir. Martyn Burke. Perf. Noah Wyle, Anthony Michael Hall. 1999. DVD. Turner Network Television, 2006.

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Presto Studios. Myst III: Exile. [PC (Win)] San Francisco, CA: UbiSoft, 2001.

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Quart, Alissa. Branded: The Buying and Selling of Teenagers. Cambridge, MA: Perseus Publishing, 2003.

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Raessens, Joost, Jeffrey Goldstein, Eds. Handbook of Computer Game Studies. Cambridge, MA: The MIT Press, 2005.

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Raven Software. Quake 4. [PC (Win)] Santa Monica, CA: Activision, 2005.

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Ray, Sheri Graner. Gender Inclusive Game Design: Expanding the Market. Hingham, MA: Charles River Media, 2004.

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Remedy Entertainment. Max Payne. [PC (Win)] Austin, TX: Gathering of Developers, 2001.

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Robinett, Warren. "Foreword." The Video Game Theory Reader. Ed. Mark J.P. Wolf, Bernard Perron. New York, NY: Routledge, 2003.

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Silent Hill. Dir. Christophe Gans. Perf. Radha Mitchell, Sean Bean, Alice Krige. 2006. Sony Pictures, 2006. . <http://www.sonypictures.com/movies/silenthill/>

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Silicon Knights. Eternal Darkness: Sanity’s Requiem. [GameCube] Redmond, WA: Nintendo, 2002.

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Soja, Edward W.. Thirdspace. Oxford: Blackwell Publishers, 1996.

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Sokal, Benoît. Syberia. [PC (Win)] Dev. MC2-Microïds. Chicago, IL: The Adventure Company, 2002.

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Sokal, Benoît. Syberia II. [PC (Win)] Dev. MC2-Microïds. Chicago, IL: The Adventure Company, 2004.

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Sontag, Susan. "The Imagination of Disaster." Against Interpretation and Other Essays. New York: Farrar, Straus, and Giroux, 1965.

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Spatucci, Steve. Flying Spaghetti Monster - The Game. [Web / Flash ] Dev. Plasmic Studios. : Venganza.org, 2005. <http://www.venganza.org/games/index.htm>.

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Squire, Kurt. “Reframing the Cultural Space of Computer and Video Games.” Games-to-Teach Research Vision. 30 November 2001. The Education Arcade. 29 March 2006 <http://cms.mit.edu/games/education/research-vision.html>

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Steinmeyer, Phil. Tropico 2: Pirate Cove. [PC (Win)] Dev. PopTop Software. Dallas, TX: Gathering of Developers, 2003.

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Sullivan, George. Screen Play: The Story of Video Games. New York, NY: Frederick Warne, 1983.

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Sutton-Smith, Brian. The Ambiguity of Play. Cambridge, MA: Harvard University Press, 1997.

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Tecmo. Fatal Frame. [Sony Playstation 2] Torrence, CA: Tecmo, 2002.

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