Game design articles

Does anyone know of any good articles on videogame design principles? I'm teaching a multimedia authoring course this semester, and the final project asks students to design a prototype of a videogame. Since the whole course isn't about game design, I don't want to bombard my students with a ton of reading on the subject; instead, I'd like to give them one or two articles that'll provide a basic working vocabulary. If anyone has such an article in mind, I'd love to hear about it.


2 years 50 weeks

In checking recent posts, I ended up on my account page on Gameology and found "Member for 2 years 50 weeks" and Zach's shows "2 years 51 weeks". That means we're coming up on a three year anniversary for Gameology! Since Gameology took over the earlier and smaller Academic-Gamers blog it's actually been even longer than three years. Three years for Gameology alone is an impressive tenure especially given videogame studies' general youth as a whole. It's still a bit early, but it's nice to see this anniversary right before the new academic year starts and brings another year of activity for Gameology.

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Historical Studies of Digital Entertainment Media

From Henry JenkinLowood's blog, the How They Got Game project will be starting up a new journal, Historical Studies of Digital Entertainment Media edited by Matteo Bittanti and Henry Lowood. Historical Studies of Digital Entertainment Media's theme for the first issue will be "Digital Games: Historical and Preservation Studies," and the journal will be openly online, published using the Open Journal System of the Public Knowledge Project. It's always great to see new journals in the field, especially new open access online journals because accessible research can have the most immediate, widest, and greatest impact and use. Continue reading ...


MSU Meaningful Play 2008 Still Accepting Papers

The organizers of the 2008 Meaningful Play Conference want to remind you that the deadline for submissions is soon:

The deadline is rapidly approaching to submit a paper for Meaningful Play 2008. Papers will be accepted until July 13th, 2008 at 11:55pm Eastern Standard time. For more information, visit the Meaningful Play 2008 website at

So if you like waiting until the last minute to submit things, this is it!


Refractory Journal Issue 13

The Refractory journal's Issue 13: Games and Metamateriality, is online. It includes an article by Gameology's own Zach Whalen.

I remember making a short film with some friends after one of them had bought an early digital video camera, and being somewhat surprised that the whole process didn't consist of lining up actors in front of the lens, having them say their lines in order and then calling it a day. There was makeup, props, continuity, sound and lighting to worry about, and scenes were shot in haphazard order. Then it was all editing, editing, editing.

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Digital humanities and digital art fellowship positions at HUMlab (4 positions)

Two postdoctoral positions in the digital humanities and two fellowship positions in digital art are now available at HUMlab, Umeå University, Sweden from August 1, 2008 (the actual start date may be later).

The postdoctoral fellowships are one-year positions, with a possible extension of one year. The digital art fellowships are one-year positions. For the postdoc positions, applicants will be expected to have a Ph.D. in a humanities discipline (from a non-Swedish university) and a specialty in any of the following five research areas: participatory media, digital cultural heritage, digital art/architecture, electronic literature, and critical perspectives. For the digital art fellowships, applicants will be expected to have an M.F.A or the equivalent (from a non-Swedish institute/school). In exceptional cases, other areas and backgrounds can be of interest as well.

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HackerTeen: Internet Blackout (Volume 1)

Review of "HackerTeen Volume 1: Internet Blackout" by Marcelo Marques and the HackerTeen Team

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International Journal of Gaming and Computer-Mediated Simulations

Submission Deadline: 

International Journal of Gaming and Computer-Mediated Simulations (IJGCMS),
Editor-in-Chief: Richard E. Ferdig, Ph.D. (University of Florida)
Published: Quarterly (both in Print and Electronic form)

Official publication of the Information Resources Management Association,

IJGCMS publishes research articles, theoretical critiques, and book reviews related to the development and evaluation of games and computer-mediated simulations. One main goal of this peer-reviewed, international journal is to promote a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines. A second goal is to help build a significant bridge between research and practice on electronic gaming and simulations, supporting the work of researchers, practitioners, and policymakers.

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Disruptive Technologies

I've started reading The Innovator's Dilemma after seeing it recommended as a business-based perspective on technological change. Early on, the book has an example of how disruptive innovations are problematic for businesses because they change the business model--costing a great deal to develop and not being saleable to the same market, so they're neglected until it's too late and the old model starts to fail (the historical emergence of personal computers with mainframes vs. personal computers in the early days when some needs could be met by both). While I haven't finished the book (or the follow-up book), I started thinking of game-related innovations that could fit the same model and it seems like the multi-touch-sensitivity of the MacBook Air and the iPhone as well as the other types of user interfaces (Nintendo DS with sound, air and Nintendo Wii with movement) are the best current examples of what's to come (or at least the best examples related to my interests since narrative, complexity, personalization, procedurality, and many other areas are also developing rapidly).

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