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Border Patrol - Racist Political Flash Game

By Zach Whalen – Tue, 2006 – 04 – 18 08:18

As reported by GamePolitics and others, Border Patrol is a flash game attempting to supply "commentary" on the current U.S. immigration debate. It's been making the rounds in forwarded emails and other distribution channels including, apparently, racist blogs and websites.

Games like these often surface around hot button political issues, but as reprehensible as this game is, I think it demonstrates an important aspect of rhetorical game play. That is, the game's racist content is not communicated through its actual mechanism of play (think Duck Hunt with Mexican caricatures instead of ducks) but is most obviously presented in the artwork and explanatory text.

At our recent Game Studies conference, the question if ethics in video games came up several times, so I think it's interesting to consider this game, which is clearly unethical, in terms of where it's ethics actually take place. Specifically, the question of a player's moral culpability in light of his or her interaction with a game focus the ethics on the nature of simulation, but does the fact that it is "just a game" "protect" the user for moral responsibility since his or her actions only have consequences within the temporary world of the game?

Stripped of its artwork and text, Border Patrol is simply another duck hunt. In fact, most "Programming with Flash" tutorials include one on how to make this simple kind of game. It seems to me that the moment the game becomes "about" something, it also becomes responsible to the ethics of that representation. In this case, the caricatures are derogatory and offensive, so on that account alone, we can clearly identify the message of this game and imagine its intended effect on its audience.

I'm still troubled, however, by the role interaction plays in this game. As I started the game and caught on to what I was supposed to do, I hesitated. After opening the game and reading the instructions, I was simply finding out about it, but the moment I chose to pull the trigger, it seemed I became complicit in its derogatory message. This is, of course, the argument of video game critics who justify harsher restrictions on games than on movies with similar content because a murder is "worse" if the player himself acts it out, and I'm not sure if I buy it or not.

On the one hand, it seems obvious to anyone who has played Grand Theft Auto that, while the content is certainly meant for adults, it's not worse than most R-rated movies in terms of the violence and sexual content it depicts, and taking into account the game's satirical context, I see no moral problem in enjoying the game. When that context is shifted to a racist one, the terms seem to change, but I'm troubled that I can't articulate exactly why they change except that I happen to find the intended meaning offensive. This bothers me because I believe strongly in the rhetorical power of games, but in comparing GTA to Border Patrol, I have to appeal to something outside of the situation of play in order to understand that situation. In Huizinga's terms, I have to redraw the magic circle to include something non-ludic.

Furthermore, in terms of criticism, I expect many of us are firmly entrenched in the "Death of the Author" mindset, so taking into consideration the intent of the author seems to violate a rule of criticism, even when the intent is so obviously important to the game's reception.

Any thoughts on this game? I feel it touches on some critical issues for game studies that need to be addressed somehow.

When People Become Symbols

Submitted by mattbarton.exe – Tue, 2006 – 04 – 18 10:10

I've just been reading Kenneth Burke again, and the first thing I thought about was how this game offers us a terministic screen (specifically though de-humanized symbols of people) through which to see the world. In the virtual world it represents, it seems that not shooting the immigrants causes the game to assume you yourself an immigrant (I got a low score and received the message, "Do you have a greencard, paco?") I also recently read a long Rolling Stone feature about bootcamp, and how the rhetorical emphasis has shifted from "Kill the enemy!" to "Protect your friend!" I wonder if all this "Protect the borders!" nonsense is actually a cover for something quite heinous.

We might say this game is mean-spirited and cruel, but, like you, I'm much more disturbed by the rhetorical context than with the game itself. On the other hand, it's such a crude and sadistic game, that it seems to mock itself. I caught myself wondering--is this a self-parody? Or perhaps a parody of the kind of nutjobs who make off-handed comments like "We otta just shoot'm?" Indeed, the effect it had on me was reinforcing the stereotypes I have--not of "illegal immigrants," but rather those unpleasant types of folks who despise them so much.

I doubt anyone playing this game would get "desensitized" enough to violence to go out and actually shoot immigrants. What I can imagine is someone playing this and getting sufficiently repulsed by the wave of anti-immigrant hatred in this country to start voicing some opposition.

Irony

Submitted by Zach Whalen – Tue, 2006 – 04 – 18 10:56

Indeed there's a lot to unpack here, and this may be one of those cases where, post-9/11, irony is "dead" in the sense that an extreme point of view can only be taken literally and as sincere. Notably, the creator of this game has not identified himself or herself, and googling it a bit found that the most popular location for this game is among a number of racist flash games on a white power website. I'm not going to link to it. In other words, I agree with you that the game play is laughably crude, but I don't know what conclusion to draw from that.

As a side point, in my google searches for more information about this game, I was struck by how often discussions of actual U.S. border control and immigration are spoken of as a kind of game. For example, border security is sometimes called a "cat and mouse game" and immigration reform is at least once identified as a "shell game." In both cases, the metaphor seems to be of an unfair kind of game in which the consequences are real only for the oppressed or "duped" party. The "cat and mouse", I suppose, is only a game to the extent that the mouse actually has a chance of escaping, but a shell game is a con.

Maybe that's the problem with this particular political problem: the stakes don't seem real enough to the general public that a game is an appropriate metaphor for the actual problems going on. Either that, or the game metaphors are meant to suggest cynicism about the political process itself?

Either way, this Border Patrol game reinforces the idea that games which operate on a basis of conflict have the potential to communicate xenophobic ideas. At least, the framework of shooting everything that moves adapts pretty easily to a particular attitude foreign policy.

On Border Patrol

Submitted by Chico Queiroz – Wed, 2006 – 04 – 19 16:34

I don't believe Border Patrol tries to be ironic, or tries to generate reactions against violent anti-immigrant positions. As MattBarton points out, this can happen - and I think it happens more often than not - but I don't quite believe that was the original intention.

As for the offensive nature of this game versus the one in GTA, I think one of the reasons Border Patrol could be considered more offensive is because it addresses a very specific, current debate. This could take away some of the fictional character of the game (something like the non-ludic aspect suggested by Zach, the presence of elements outside the Magic Circle). Being Latin-American myself, I cannot help to feel slightly bothered by the suggestion that all immigrants are "nationalists", "smugglers" or "breeders", or that all that Latin-Americans want is to emigrate at any cost.

In some ways, Border Patrol reminds me of September 12th. Both make comments on US policies towards foreigners, and both have only one possible action: shooting. However, while the former specifies some outcomes as more desirable than others ("There is one simple objective to this game, keep them out... At any cost!"), the latter doesn't ("You can't win and you can't loose (...) You can shoot. Or not."). Of course, there are many other differences, not only on the positions they take, but also on how they use games and game conventions to discuss them. You could say that September 12th is the Anti-Border Patrol (or vice-versa).

Sept 12th vs. Border Patrol

Submitted by mattbarton.exe – Wed, 2006 – 04 – 19 21:06

Wow, Chico. Your comment really blew my mind. I never even considered comparing this game to September 12th. After reading your comments, I started thinking of how rich this comparison could be for understanding how nationality and ethnicity are represented in such games.

Are Sept 12th and Border Patrol the new media equivalent of political cartoons?

Sept 12th vs. Border Patrol

Submitted by Chico Queiroz – Wed, 2006 – 04 – 19 21:41

I guess they could be viewed as such. September 12th was made by and published at Newsgaming.com, from where I quote:

Newsgaming is a word we coined for describing a genre that is currently emerging: video games based on news events.

And I guess you're right: the comparison could fuel some discussion on how national and ethnic issues are represented in games (and the 2nd Univ. of Florida Game Studies conference would have been a perfect opportunity for that discussion).

The only thing I wonder is if the designers behind Border Patrol wanted that game to be taken seriously, or if it was, at some level, ironic (who knows?).

Being responsible

Submitted by Tommaso Lombardi (not verified) – Thu, 2006 – 04 – 20 07:33

Well, i think it's easy to state that an action in any simulation of violence is comparable to a real violent act, at least from the point of view of mental activity. The intention is the same, as much as "automated" it could be, given the easy dynamics of play in "Border Patrol", which leave no freedom or whatsoever to the player: just stare and click, oversee and kill.

A player, in "Border Patrol", stands automatically on the side of the anonymous hate-spreader as soon as he clicks the mouse. The symbolic response that comes from the artistic structure of the game (blood and exploding people) is more than clear on any sensorial level. The real "communicational power" of this game seems to be laying on this very mechanism: if you keep on playing after the first "killing", the racist message did surely pierced your attention thresold.

In this case, the anonymous programmer (or multimedia agit-prop) has succeeded in making another anonymous player "responsible" of such a hate-act.

As always, the "freedom to say no" is the only real freedom-from-political-messages in videogames. This implies a good information and news coverage about the issue of videogame-related pol. comm. Don't download the game, don't play the game, don't get the message. Simple as that.

This is my 2eurocent ;)

Being responsible

Submitted by Chico Queiroz – Thu, 2006 – 04 – 20 10:05

Hello Tommaso,

Although I agree that this particular game's aim could be spreading hate (not very sucesfully, I guess), I am not sure if a real act of violence would compare to any simulation of violence (lots of material on the subject out there suggesting that the player sees beyond this representation) - of course, I could be wrong.

In this case, the anonymous programmer (or multimedia agit-prop) has succeeded in making another anonymous player "responsible" of such a hate-act.

I think that's one of the beauty of simulation and games: I don't feel "responsible" for any hate-acts, as much as the designer wants me to, even if I know that was his original intention. As MattBarton said, this game is not very good at bringing people to its side. Having said that, I agree that the game works as agit-prop: it does not, I believe, tries to be just entertainment. Not that we shouldn't pay attention to ethical values of "just entertainment" games - far from it.

As for not playing, I guess it's actually best to play it, get the message and then say no - based on, as you said, good information gathered elsewhere. At any rate, the game at least informs you there are people holding such oppinions - which is no less shocking than the game itself.

1-1 ratio

Submitted by Stephan Puff (not verified) – Thu, 2006 – 04 – 20 22:01

Chico, I'd certainly agree there is not a 1:1 ratio of gaming resulting in violence. But I firmly argue, using myself as a case study, that violence on TV and in video games desensitizes the viewer/player.

If there was a game that depicted a bully beating a kid and your only choice was to pull the bully off the kid, would this make us more sensitive? And why aren't there more games like that? There are plenty where the player can only kill and fewer in which they can kill or rescue. Not many for just saving someone without resorting to a violent act.

A quirk to this game, I didn't see was mentioned, is if the player doesn't shoot at the Mexicans, they begin to walk slower and slower. Taunting, flaunting, or maybe just strolling to the USA. But it gives the player a chance to see that if they don't kill the "breeders," they will act like there's no border; but maybe, maybe, it's a design technique so children can 'enjoy the fun' too.

De-Sensitizing

Submitted by mattbarton.exe – Thu, 2006 – 04 – 20 23:02

I'd be interested to hear your case study, Stephan. I often hear people talk about videogames de-sensitizing kids to violence. I will say this--videogames are good at de-sensitizing kids to videogame violence. Using myself as a case study: When I first started playing Doom 3, I almost got stick to my stomach. The gore really got to me, as well as the feeling of claustrophobia and the fear of things leaping out at me. After awhile, though, it started to fade away, and I bet if I were to replay the game now I wouldn't be half as affected by it.

However, that in no way de-sensitizes me to actual, real-world violence. If I were walking down the street and someone pulled an actual gun on me, I'd probably brown my trousers. No amount of gaming is going to prevent me from having a severe emotional reaction to the sight of actual corpses or real-life violence. I know trained paramedics who still get sick at gruesome scenes. Even if I were to force myself to play this silly Border Patrol game for weeks on end (which would be torture!!), I would never, ever even consider buying a gun and shooting people. Then again, if I was "messed up" enough to actually play a game like this for that long and actually enjoy it, I'd probably have very serious pyschological problems (that may or may not be aggravated by this game).

In short, if someone tried to convince me that playing Border Patrol was really making him/her think about killing innocent people, I'd think the person was either on drugs or suffering from severe psychological trauma. At worst, their playing this game would only be a symptom, not a cause.

De-Sensitizing

Submitted by Chico Queiroz – Fri, 2006 – 04 – 21 10:13

I should make clear that I don´t particularly enjoy violent games, and I do think they have a certain negative impact on people (kids included, of course). I would also like to hear more abou your case study. As MattBarton, I tend to believe playing games like that are more symptoms than causes of violence (an eerie coincidence: I have ended an article in Portuguese just like MattBarton´s comment - but maybe that´s an usual comment about the issue).

Empathy

Submitted by Stephan Puff (not verified) – Fri, 2006 – 04 – 21 16:00

When I said "use myself as a case study," I meant I was talking about my own experience and not fact. Very little can desensitize people to real violence; as veterans of World War I, II, and Vietnam would probably attest too. But there is a certain empathy which society can have, let's take the recent example of a game about the holocaust. A situation which most of us, God willing, will never experience. So how do we begin to empathize with victims? Not by playing games in which we shoot Jews. (again personal opinion)

Desensitization happens in a subconcious, conscious, and physical experience. I should stop there, or I'm sure I'll start tripping over my feet for now.

RE : Border Patrol Game

Submitted by Skip (not verified) – Sat, 2006 – 04 – 22 05:06

I am an American, not a racist. As a concerned citizen who wants to see our borders secured, I have been called racist so many times that the word has lost all meaning.
It is not racist to want secure borders. What is racist about wanting secure borders and a secure America? What is racist about not wanting people to sneak into America and steal benefits we have set aside for legal aliens, senior citizens, children and other legal residents? What is it about race that entitles people to violate our laws, steal identities, and take the American Dream without paying the price?
I found this game to be amusing, but not to be taken seriously. If it stirs up emotions on both sides the so be it. That is why it was created. I have been posting the links to this game an many different websites.

If you think this is racist then you will love the following video clip : ILLEGAL ALIENS VS. PREDATOR
http://youtube.com/watch?v=6tm44SympGA&search=Alien%20vs%20predator

This cause for securing our borders gets very frustrating sometimes. A little humor never hurt annyone. Lighten Up !

R/ Skip

RE : Border Patrol Game

Submitted by Skip (not verified) – Sat, 2006 – 04 – 22 05:20

Hasn't anybody ever heard of a Parody before ?

R/ Skip

http://groups.yahoo.com/group/closebordersgroup/

It is time that our elected officials, start listening, to the voices of the American people, and do the job that we elected them to do, if they do not do the job, that we elected them to do, then we will elect someone that will.

If they will not close our borders from the mass invasions of illegal aliens and terrorist, then we as American Citizens must take action in our own hands, to protect our Country and our citizens.

We can no longer remain silent; we must let them know that we are
"MAD AS HELL AND NOT GOING TO TAKE IT ANYMORE."

"A Nation Without Borders Is Not A Nation" -- Ronald Reagan

Empathy

Submitted by Chico Queiroz – Sat, 2006 – 04 – 22 09:24

You're right: this is a more complicated issue than I first thought. And I confess that I might often wish to simply defend the medium - which does no good at all to it, if we want it to become a better medium. I must say that this matter of violence in games often divides me, and there is a part of me that completely agrees with your point of view, while the other rationalizes it. I don't have much more to say about this particular game now, so I might as well think all of this over and wait for the next similar discussion.

Racism????

Submitted by Doug (not verified) – Sat, 2006 – 04 – 22 14:12

Wow, I don't really see anything racist about it. Anybody can be an illegal immigrant and every one of them do not belong here. They can be Mexican, Chinese or even Irish and I would feel the same about them. I wonder if people can call me a racist towards Irish illegal immigrants, since I have Irish ancestry. I'm also strongly opposed to Canadian, Caucasian illegal immigrants. Does this make me a racist against Caucasians? It would be interesting if I am, since I am Caucasian.

Racism has nothing to do with this. The fact is that most of the country's illegals come from Mexico. That is not a racist statement, that is a fact. All of you that feel so bad for the illegals should go live in LA or AZ for awhile. Maybe you will feel bad for the communities that are losing their hospitals and are watching their schools get dragged down. The flood of illegal immigrants, who refuse to assimilate while taking as many handouts as they can, are more than the infrastructure of those areas can handle.

Here is some news for everyone: They are not all good, hardworking people. To think that is naive and stupid, and even if they were, they are here illegally. I lived in LA for three years and it is not pretty down there. I wonder how much sympathy people have for those who have watched their communities get turned up-side-down because of this problem. I guess as long as those people whose lives are adversely affected are white, then it does not mean squat and they are supposed to just suck it up. Such an attitude makes me ask and wonder, "Who are the real racists in this equation?" Maybe we can ask those whom continually say "Viva La Rasa," translated in English as meaning, "Hurray for The Race."

Ja ja

Submitted by Julius Hernandez (not verified) – Sat, 2006 – 04 – 22 14:42

That's not true. Im mexican, I live in Veracruz and I think the game is really funny. I don't feel offended, all of this is bullshit. I'm shooting the mexicans and I don't feel like I'm hating my "compatriotas"... they are just drawings, for God's sake. I would never shot a human being in the real world. Wake up, grow up and care about really important stuff.

Clarity

Submitted by Zach Whalen – Sat, 2006 – 04 – 22 14:48

Doug, I'm not sure how you would definte racism, but lets be clear about what we're discussing here. The aspect of this game that I find troubling is not that it makes a political point. There are many legitimate arguments in favor of strengthening border security, but that's not really the issue in this discussion. The fact is that this game uses racial stereotypes to make its "argument", and by doing that, the creators of this game compress the argument into one of race and xenophobia, which you rightly point out shouldn't be the issue.

For all its crudeness, this game does actually provide an interesting point of discussion about the rhetorical power of simulation or of any media with an interactive dimension. The fact that this game gives users the choice of whether to shoot or not, for example, might lead us to suggest that the game merely provides an opportunity and that players of this game perform racism (and misogyny for that matter) themselves. In that sense, though, is it possible for any game to make a didactic or declarative point at all?

Even with those caveats, I think it's pretty clear that this game attempts to be funny by caricaturing a particular race, and that's what most people, myself included, find objectionable. The question of immigration reform is indeed an important and complex debate, but whatever your stance, you can see that this game is doing little to further the debate in a productive manner.

RACISM ?

Submitted by Skip (not verified) – Sat, 2006 – 04 – 22 15:30

I play "CALL OF DUTY 2" everyday online. I am always killing Germans!

Does that make me a RACIST ?

r/ Skip

R-A-C-I-S-T

Real American Committed to Integrity Sovereignty and Truth

Border Patrol - Your All Driving me F#CKING CRAZY

Submitted by PCDEVILS (not verified) – Sat, 2006 – 04 – 22 18:47

Has NO BODY actually paid attention to the end of the game?
There on the right of the Score screen is the logo and domain off the people who made the game; I got it in my email about 3 years ago. Laziness persisting I only actually played the damned thing about a week ago when apparently a link that’s been on the site for THREE damned years got linked and hot linked by hundreds of sites/people.

WE DIDN'T MAKE THE PIECE OF SHIT.

The terms and conditions specified on the site are quite clear on our stance on political correctness. PCDEVILS is owned and operated by myself and a few others, least to say we don't force you to view the site, we don't pay toadvertise the domain ANYWHERE , and we really don't give a damn if you were offended by an old flash game.

We are not trying to jump on any political bandwagon. We did not put this on the site to create racial hatred. More importantly here is that more then 3million people have visited this game, 94% of those being American.
So Look at yourselves before looking at media items for excuses for your own prejudices.

PCDEVILS is all about removing the boundaries of political correctness in a society where people are told they can say what they like yet are afraid to say what they think due to the repercussions.
At one point I was going to remove this game just for the sakes of saving bandwidth, but seeing so many people have decided to waste their time emailing me abuse about the thing I may as well leave it on.

Oh lastly, I’ love the fact that people are sending me crap about this one yet were hosting a suicide bomber game and no one blinks.

http://www.pcdevils.com/flashme.php?swf=/media/flash/suicide_game.swf

Border Patrol

Submitted by PCDEVILS (not verified) – Sat, 2006 – 04 – 22 19:54

No worries games no longer on the site. I'd have liked to have stuck two fingers up to all the Americans and Mexicans throwing a fit but for now Its used too large a proportion of my bandwidth for a site I havent updated in 13 months.

Thanks anyway.

PCDEVILS wrote:Has NO BODY

Submitted by Zach Whalen – Sat, 2006 – 04 – 22 20:16

PCDEVILS wrote:

Has NO BODY actually paid attention to the end of the game?
There on the right of the Score screen is the logo and domain off the people who made the game; I got it in my email about 3 years ago. Laziness persisting I only actually played the damned thing about a week ago when apparently a link that’s been on the site for THREE damned years got linked and hot linked by hundreds of sites/people.

That's kind of what I figured given its construction and tone. It's interesting, though, how things like this will suddenly explode when they strike a particularly relevant nerve that resonates with something that people have high emotions about lately.

In regard to your general comment, I'm sure you've gotten lots of crap about this game, and I apologize if you've interpreted this discussion as an attack or criticism of you for hosting it. I do mean to criticize the game, but I strongly believe in anyone's right to express their opinion or make a crappy flash game about it and put it on the web. I doubt, furthermore, that the game's creators would have made the game in the first place if they didn't think someone would find it offensive.

If anything, I'm more concerned about people who would email it or otherwise promulgate it in a spirit of "this is what we should really be doing" than I am about your site for publishing it in the first place.

That said, it shouldn't be surpising that the game is generating such a negative response. The only surprising thing about the popularity of this game is how rapidly it has spread and how widespread that response has been. In other words, you should expect some people not to like the kind of content you're making available.

RE : BORDER PATROL GAME

Submitted by Skip (not verified) – Sat, 2006 – 04 – 22 23:00

IT'S STILL OUT THERE !

http://nerdnirvana.org/g4m3s/borderpatrol.htm

Racism

Submitted by Stephan Puff (not verified) – Sat, 2006 – 04 – 22 23:03

Freedom of speech, opinion, and media certainly protects racists. There is always 'responsible' journalism and media boundries that this game has overstepped. Entertainment over social responsibility; that's 90% of Americans, if not the greater world too (if they had the security Americans do).

Racist actions in a game certainly do not make you racist; I don't think that was argued. First person perspective is not first person. 'Perspective' tells that we are not 'I' but looking through the eyes of another identified in the game as 'I'. People seem to struggle keeping that straight.

Linkage

Submitted by PCDEVLS (not verified) – Sun, 2006 – 04 – 23 10:45

The game is still on the server its currently "unlinked" till my bandwidth resets.
Ive kept the link live by redirecting to another site that ive found to be hosting. If that link drops ill redirect to another and so on and so forth.

There have been 5 Million requests (accesses) to this file in the past month, says more about americans then the site hosting it.

Everything is offensive or irritating to someone out there. Only problem is the media play it up so it sounds like an entire nations going mad about it and with the joys of email I get every idiot opinion around.

Comparing you to every site out there reviewing this old game, yours is actually the broadest view of the situation and the actuall game content.

MrEViL
pcdevils.com

Reactions

Submitted by Chico Queiroz – Tue, 2006 – 04 – 25 15:43

A similar debate is going on at WaterCoolerGames (which actually has a link to us).

I was surprised by Julius Hernandez` comment on this post saying that he, as a Mexican, was not offended at all by the game. That made me think that I could be, as a Latin American, overreacting for feeling slightly bothered by it. Some comments at WaterCooler's, however, show that some people considered it severely offensive.

border patrol game

Submitted by Anonymous (not verified) – Wed, 2006 – 04 – 26 11:16

I am Mexican, and I think that, fortunatelly, we have freedom of speech in in the USA and in Mexico too.

I fully respect other's freedom of speech as well as mine, so the game is fine by me; I even played a few rounds, its quite amusing.

This game is in the spotlight because the Mexico -> USA inmigration problem is on both government's agendas as priorities.

My take on this subject is that, USA lawmakers have no choice but to adapt the laws to their reality, and their reality is that they have 12+ MILLION supposed freeloaders on the american dream, that are actually paying taxes with fake USA social security numbers and NOT getting social security benefits; that means that the USA goverment is STEALING worker's money, and subsequently those inmigrants are RESCUING the USA social security system and benefactors with needed cash to support them, otherwise there would be a scandal for lack of money in related subjects like medical care for the poor.

So, Id like to see USA laws criminilazing inmigration, to actually note the real consecuences AGAINST all of those crybabies, who actually are descendants of, you know? INMIGRANTS!

Remember that actual "Native Americans" are like a 2% of the USA population, so all caucasians come from europe, blacks from africa and so forth.

Most first person shooting games kill white, black, yellow and even green, gay and prostitutes etc already, so a new first person shoot to kill game targetting Mexicans is just that, one more first person shoot to kill game.

But the jewish-like flag did actually win my attention; this game developer may have a message for all of us; about respecting other people regardless of their color, culture, prefferences etc; so this is just a sarcastic way of saying: get over it, do something usefull, and dont waste your time on racism.

after all, your next son in law may be from PERU! or maybe from RUSIA! what will you do next? shoot him? you will probably brake your daughter's heart! lol

Just imagine a game, in

Submitted by Anonymous (not verified) – Fri, 2006 – 04 – 28 04:55

Just imagine a game, in which you play an iraqi terrorist. You must kill as many american soldiers by placing booby-traps, roadside bombs, or taking them hostages and decapitating them at the end.
What a fun! Really! Will you play it cheerfully, isn't it....
C'mon, it seems the USA is becoming a nazi nation.

The usa isnt being a nazi

Submitted by Anonymous (not verified) – Sat, 2006 – 04 – 29 21:14

The usa isnt being a nazi nation. This game represents the freedoms we have as an americans. Out of all the problems in the world and in this country, a flash game is singled out.