Review of Myst Uru: Path of the Shell

Review Of

Uru Cover Art
Cyan Worlds. Uru: Ages Beyond Myst. San Francisco, CA: Ubisoft, 2003.

Yup. I'm a glutton for punishment. Even though I had plenty of negative things to say about URU, I felt morally (or perhaps financially?) motivated to at least give the included expansion, Path of the Shell, a fair chance. It game with the pack.

The most accurate review I read about Shell was that it "was clickable art." I couldn't agree more. The graphics are wonderful, the music is wonderfully emotive, and the worlds themselves are interesting. There are worse ways to spend an evening than walking oneself through Path of the Shell. Where Shell bottoms out is in two areas where adventure games must excel: puzzles and gameplay. The majority of the puzzles in Shell are simply unsolvable without a walkthrough, a point that almost every other review I read agreed. I can't imagine how anyone, no matter how intelligent or experienced with the genre, could get through this game without a walkthrough or at least a hint guide. Still traumatized by the abusive puzzles of URU, I didn't even try. Amazingly, the other aspects of the game (graphics, sound, and atmosphere) are enough to almost makeup for this problem. One stage in particular involved traveling to the same island at vastly different times. The effect is quite ghostly. The final island is an asteroid floating through space; Tangerine Dreamish music plays and, by God, the effect was so surreal and awe-inspiring that I was almost willing to forget the wretchedness of the rest of the game. It's obvious to me that Cyan has one of the best art and sound crews ever assembled. The storyline isn't so bad either. The problem is that the puzzles and interface have become increasingly awful.

A few of the puzzles are simply so embarrasingly awful that it's hard to imagine they underwent any sort of external review. Several of them involve standing in one place, doing nothing, for a period of a little over 15 minutes. That's right. And if you dare move, oops, you must start over.

Another puzzle involves both a 15 minute wait and pixel-perfect accuracy. Essentially, you're setting 12 levers. If you set one just a hair off (and the hashes you're supposed to line them up with are hard to make out), you've just wasted 15 minutes. Try again. Does this sound at all fun? It's not. At least Yeesha doesn't make any appearances until the end, though a longish monologue at the end was enough to make my teeth grind.

I'm surprised that so many reviewers seem willing to forgive this game its faults, just as I was with URU. My guess is that Cyan's heritage is enough to give some reviewers myopia; they're unable or unwilling to see the defects and poor choices made by the developers.

Was this game the online MYST ...

Was this game the online MYST title that later was released as a single player game?
Interesting review, though I haven't played the game... I think a reason a lot of reviewers forgive the faults on this one is because they are either A) GAG fans or B) MYST fans. Fans of Graphic Adventures really have very few American games to play that aren't from the fan community; in Europe, while there aren't a lot of GAGs, it still has a more devoted following than in the US.

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Interesting

This is a very interesting article, indeed.

I think you hit the nail on th...

I think you hit the nail on the head, Mat. People praise these games regardless of how they really feel. That's what bothers me about so many game reviewers. If the only people that are enthusiastic about the game are diehard GAG fanboys, then the future looks dim for the genre. One of the things that was so amazing about the original Myst was that it attracted people to the genre. Sure, it's not my favorite GAG, but I can't deny that it helped revitalize the genre.
Now, these URU games are really poor, and all but the Myst fanboys are lamenting. I guess an argument is that GAGs are an endangered species and we should praise these games and try to get people to buy them no matter how crummy they are. I think that, ultimately, that's a bad strategy. If we deceive people into thinking these games are great, and they buy them, they're going to be pissed. Furthermore, they might even start thinking GAGs suck as a general rule.
I've often made people upset by my blunt reviews, even of free games or indy productions. The argument is that I shouldn't hold these games to the same standard. Nonsense. I don't care if a game was free or cost $200, if I review it, I'm going to try my best to give my impression and take the person into consideration who is trying to decide whether the title is worth his or her time as well as money.
For folks like me, my time is worth as much as my money, if not more. :-)

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