recent updates

help


User login

Add new comment

Universal virtual identities

Submitted by Laurie – Mon, 2007 – 10 – 15 18:38

For many games, a universal avatar would be a negative, but for many other applications it could be a positive, as some of the other comments note. To me, the more important part is that a universal avatar would need to be based on an established standard (like XML or KML) and then the virtual worlds where the avatar could go would also need to have and use an established standard. There are too many academic game projects that fail because of a lack of planning/funding in relation to changing technology and the standards would allow for better planning and for far more projects to be fully developed.

Having virtual world standards would also allow for better interoperability--imagine taking historical files that had been added to Google Earth and easily moving them into a virtual wild west and railroads style game based, or moving game files into Google Earth. Virtual worlds need to be more portable for some of the more interesting things to happen and this is one major step in the right direction.

Reply

*
*
The content of this field is kept private and will not be shown publicly.


*

  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd><img><div><strike>
  • Lines and paragraphs break automatically.
  • You may quote other posts using [quote] tags.
  • Images can be added to this post.
Verify comment authorship
Captcha Image: you will need to recognize the text in it.
*
Please type in the letters/numbers that are shown in the image above.