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"What nobody wants to do is

Submitted by Christian McCrea (not verified) – Thu, 2007 – 05 – 10 13:15

"What nobody wants to do is think the persona of the gamer through to the end."

If anybody does this, its probably the corporate side of game production for which systems of capture and control are not metaphors but supremely-honed consensus-driven strategies for massive income. But the entire idea of a persona of a gamer is bound up in all sorts of messy issues such as our old friend 'volition'.

In that spirit, I went ahead and wrote an unsoliticed review of the book.

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