For one of our seminars this quarter, Bola King and I are experimenting with the concept of a Critical GeoWiki. The idea behind it is to take a map, make it publicly editable, and try to put it in the hands of academics as a plaything/tool. I've created one of The Legend of Zelda: A Link to the Past and was hoping some people around here would like to play around with it.
An excerpt from my how-to page:
The map is powered by worldKit, a pretty versatile Google Maps clone that allows any jpeg image to serve as the landscape, making it well suited to video game applications.
For those of you with more Second Life leanings, Bola's GeoWiki deals with
mapping issues in that environment. We will both have extended individual writeups in the next couple of weeks, as the quarter is coming to a close!
Anyway, feel free to poke around and add some stuff to the maps. It's not super user-friendly, but I don't yet have the coding expertise to tailor the program specifically to my needs. If the idea proves to be useful, I'll focus my energies on developing a more custom tool.
I'd love comments on how well you feel a tool like this would work in an academic setting. The Zelda games, with more or less fixed environments, are well suited to this application, but are there other games that could benefit from a Critical GeoWiki, as well? How theoretically sound is the idea of looking at a game from a zoomed-out perspective like this?