What follows is a game/animation I started working on about a year ago. The idea was to release it and somehow use it to spread the word about the 2nd Annual Game Studies Conference at UF, but I never got around to working on it again until this past weekend. I share it here now because I think some people may find it interesting, or at least a worthy discussion point. I confess, though, that I'm not sure now what the original "point" was, though that's certainly what I hope others will be interested in discussing.
Other than that, it should be self-explanatory, and the references should be obvious, so I won't set it up other than to provide a couple of warnings.
- The file is rather large (nearly 8mb), so it may take a while to download. I can make a more compressed version if anyone's interested, but I think the quality is important. Most of that file size is music, which brings me to . . .
- There are a couple of (hopefully) dramatic changes in the music's dynamics. This means it will get much louder at times. It starts quietly but picks up volume rather quickly, so I recommend that you don't crank up your speakers if you think you aren't hearing enough of the music.
Anyway, here it is:
Space Refugees
I look forward to your comments, suggestions, complaints, etc.
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