The Refractory journal's Issue 13: Games and Metamateriality, is online. It includes an article by Gameology's own Zach Whalen.
I remember making a short film with some friends after one of them had bought an early digital video camera, and being somewhat surprised that the whole process didn't consist of lining up actors in front of the lens, having them say their lines in order and then calling it a day. There was makeup, props, continuity, sound and lighting to worry about, and scenes were shot in haphazard order. Then it was all editing, editing, editing.
Working on a journal issue has similarly opened my eyes to the fact that composing such a publication involves a bit more than sending out a CFP which magically turns into essays that post themselves on the web. Suffice to say I'm less inclined to chortle at the haphazard updating schedules of journals – in many cases nobody is being paid for this work and academics are adding more to an already busy schedule when they agree to edit or review.
All that said, I think we have a strong issue for those interested in new media and videogames, with a wide variety of topics and methodologies represented in the articles. Big thanks to my co-guest-editors Tom Apperley and Christian McCrea, and particularly to Associate Professor Angela Ndalianis for giving us the opportunity to play in the Refractory's open-ended sandbox with such a weird issue theme.
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