I have a couple of ideas I've been chewing on for gameology, but all I've completed recently is a couple more reviews for Play This Thing! The first one is on Brendon Chung's "real-time turn-based" space strategy game Flotilla. You may remember Chung's freeware title, "Gravity Bone" - this game shows his quirky sense of humor as well. The other review is my take on the history of a genre as much as it is about the recent"Space Hulk" port Alien Assault. Let me know what you think.
Also, for those of you who didn't know, I've completed my Ph.D. and begun work at Full Sail University in their MFA in Creative Writing program. It's an online program at present, but a campus version is anticipated. I'm teaching Character Creation and Development (CWM 540) and Writing for Games (CWM 610).
It's a cool, very unusual program. Full Sail is nontraditional in a lot of ways, including that students only take one class at a time, in "intensive" five-day-a-week classes. It's not for everyone, but I can think of some friends of mine who are very smart but didn't do well in a traditional semester system who would have done better in this kind of highly-focused environment. Between Full Sail's burgeoning Game Design & Development department, and the openness to the "new" implicit in being nontraditional, they've been very accepting of this comics-and-games geek.
I'm still working on the art games / art in games article, and will be posting ideas here soon.